Hide window
Stop animations when the window is hidden.
Tested with both Immersive Mode, and regular window being minimized.
---
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Implement GPUComputePassEncoder functions
Implement the `dispatch`, `endPass`, `setBindGroup`, `setPipeline` functions of `GPUComputePassEncoder`.
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Take origin from current window instead of creating a new one in event of reflow
Everytime a new `LayoutContext` was created, it created a new origin which
caused endless stream of image loads to occur in case of reflow. The reason
for this was that the existing image, although cached successfully, was not
used because the entry in hashmap did not match because of different(new)
origin.
This is solved by storing the origin of a window in enum `ScriptReflow` and
used in creating new `LayoutContext` in case of reflow.
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r?@jdm
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Always pass InRealm to GlobalScope::from_context to avoid getting a null global
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Add layout_2020 support for filters and mix-blend-mode
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Add initial support for WebGL2 read framebuffer
Adds support for binding to the read framebuffer slot and querying its status.
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Depends on #25752
cc @jdm @zakorgy
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Add support for WebGL2 `MAX_COLOR_ATTACHMENTS` and `MAX_DRAW_BUFFERS`
Adds support for using the WebGL2 enums `MAX_COLOR_ATTACHMENTS` and `MAX_DRAW_BUFFERS` with `GetParameter`.
See https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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cc @jdm @zakorgy
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This allows rendering stacking context content in the proper order. We
also need to add a new pseudo stacking context for atomic inlines in
order to preserve proper rendering order in some cases.
Add initial support for stacking contexts to layout_2020
These changes add initial support for stacking contexts, enabling some parts of z-index to work properly.
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This adds very rudimentary support for paint order in stacking context.
In particular z-index is now handled properly, apart from issues with
hoisted fragments.
Everytime a new LayoutContext was created, it created a new origin which
caused endless stream of image loads to occur in case of reflow. The reason
for this was that the existing image, although cached successfully, was not
used because the entry in hashmap did not match because of different(new)
origin.
This is solved by storing the origin of a window in enum ScriptReflow and
used in creating new LayoutContext in case of reflow.
Handle access-control header wildcards
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We were checking Access-Control-Expose-Headers for wildcards inconsistently and then discarding the result; this fixes the check and its use, passing the WPT test for having a wildcard there.
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Use rayon for file operations off the main resource thread
FIX#25723
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PerformanceObserver.supportedEntryTypes
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It felt odd to cache these directly in GlobalScope, but they need to be [SameObject] and the global scope is where the spec implies they go.
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Initial implementation of GPUQueue
Added WebIDL bindings for `GPUQueue`.
Implemented the `submit` function of `GPUQueue` and `defaultQueue` function of `GPUDevice`.
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Upgrade to rustc 1.43.0-nightly (5d04ce67f 2020-02-13)
~This Nightly doesn’t have rustfmt, so merging this PR is blocked on https://github.com/rust-lang/rust/issues/68917 and upgrading to a Nightly with the fix.~
Fixes#25550
Add OpenSSL 1.1.1 build check, Update HSTS Preload list
* This variant also works with cross-compilation. PR should fail in CI on Android at first:
The net crate successfully compiled after switching to OpenSSL 1.1.1 on Android. It seemed openssl.sh doesn't need any changes.(?)
* Updated HSTS preload list and public suffix list.
* Configured OpenSSL [SECLEVEL=2](https://www.openssl.org/docs/man1.1.1/man3/SSL_CTX_set_security_level.html) like [Debian](https://wiki.debian.org/ContinuousIntegration/TriagingTips/openssl-1.1.1) Stable:
> As a result RSA, DSA and DH keys shorter than [2048 bits](16a5a9bb78/docs/BR.md (6153-subscriber-certificates)) and ECC keys shorter than 224 bits are prohibited.
* Although all other crates compile I generally get a `libscript-fe019dd3e0a4e06d.rlib: bad extended name index at 8` error on simpleservo_jniapi, I guess Debian Testing is too new and I just haven't found the right steps so far.
./mach build -d --android
```
= note: /home/darkspirit/github/servo/android-toolchains/ndk/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin/ld.gold: error: /home/darkspirit/github/servo/target/android/armv7-linux-androideabi/debug/deps/libscript-fe019dd3e0a4e06d.rlib: bad extended name index at 8
clang: error: linker command failed with exit code 1 (use -v to see invocation)
toolchain: /home/darkspirit/github/servo/android-toolchains/ndk/toolchains/llvm/prebuilt/linux-x86_64/bin
libs dir: /home/darkspirit/github/servo/android-toolchains/ndk/sources/cxx-stl/llvm-libc++/libs/armeabi-v7a
sysroot: /home/darkspirit/github/servo/android-toolchains/ndk/platforms/android-21/arch-arm
targetdir: /home/darkspirit/github/servo/target/android/armv7-linux-androideabi/debug/build/simpleservo_jniapi-26ef18debb5b3630/out/../../..
```
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Selection DOM interface (but not actual UI selections)
This is work towards #7492.
I put new tests in the mozilla-specific directory rather than the main tree because I'm not sure how upstreamable they are; I'd like opinions on that point.
This adds a new exposed interface, which I understand from tests/mozilla/interfaces.html is something requiring specific approval from someone allowed to give that approval.
Things that aren't done here:
- The spec doesn't describe what selection/script-and-style-elements.html wants, and what it wants seems to require some sort of layout query.
- Actual UI interactions are not present at all; selection.rs has a few TODOs saying which methods I believe the eventual UI code should call for what actions, but there are a lot of fine points here that I don't know about.
- I haven't touched Node; you can ask if a node's in the Selection's Range the same way you'd ask about any other Range, but there's not a faster path just for selection layout.
Use CE reaction queue when inserting an element from non-fragment parser
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Changed async_html Tokenizer so it can remember whether it's for a fragment and changed servoparser node insertion to respect the CE queue requirements of https://html.spec.whatwg.org/multipage/parsing.html#insert-a-foreign-element; it passes a WPT test.
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This adds an intermediary data structure that allows the display list
builder to move through the fragment tree in stacking context painting
order. Spatial nodes are built during this phase and all display list
items are added to the end of the display list.
Add SupportedPropertyNames to Document (also fix iframe getting)
Existing test of named-getting an iframe now succeeds. I added a new test for Object.getOwnPropertyNames(document) based on my understanding of the spec; that test could use a second opinion.
UPDATE: This was trying to do too many things in one PR as originally submitted. It is now using #25572 as a base, and I suggest reviewing that PR before this one to avoid duplicating review effort.
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Event dispatch rewritten to align to spec, activate on clicks better
I went over the changes to the event dispatch spec that had accumulated over the past few years, rewriting dispatch/invoke/inner-invoke almost completely and modifying other code where it was relevant. Most of the remaining obvious deviations from spec are things that will only come up when we start handling events in shadow DOM.
I am pushing now because I want to see CI test results, but please do not approve this PR just if automated test improvements look good. I may have broken some actual UI interactions in the course of fixing synthetic events, and some manual testing is needed, including checking that manual interactions with interactive content continue to fire the events they're supposed to.
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Make name content attributes consistently atoms and put them in rare_data for fast access
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All codepaths setting the name content attribute now use an atom, which is also stored in rare_data for direct lookup by a get_name method.
Paralleling the get_name method, I added a get_id method, which makes some internal id-lookup cases nicer.
A new test tests for a name setter on every HTML element type. In addition to its overt and upstreamable purpose of checking IDL property reflection semantics, for us this test also hits some Servo assertions that make sure the name is an atom in every case. If the test doesn't crash, even a failed test case still has the attribute as an atom rather than some other type. The failed cases are for elements that we have unimplemented or completely stubbed; I added a few missing name IDL properties to otherwise implemented elements.
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Implement CanvasRenderingContext2D.getTransform()
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