* feat: try to deduplicate imports in codegen
* feat: another attempt
* feat: start testing imports
* feat: clean all global imports
* feat: remove shared imports from CGDescriptor
* feat: remove redundant imports from CGDescriptor
* fix: formatting
* fix: remove libc (base level import)
* feat: roll back named path changes
* feat: last changes and tidy
* experiment: move imports into a separate file
* fix: extra parenthesis
* fix: remove repeated allow statement
* clippy: fix `result_unit_err` warnings
* feat: fix result warnings in script
* doc: document `generate_key` return type
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* feat: add back result to RangeRequestBounds::get_final
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* fixed clippy warnings in htmlformelement.rs
* Fixed clippy warnings
* Fixed warnings related to matches!
* made changes to compile "test-tidy" successfully
* clippy: remove extra static lifetimes in generated code
* clippy: fix return and cast in generated code
* clippy: fix more warnings in codegen
* clippy: fix all errors from generated files
This brings the version of WebRender used in Servo up-to-date with Gecko
upstream. The big change here is that HiDPI is no longer handled via
WebRender. Instead this happens via a scale applied to the root layer in
the compositor. In addition to this change, various changes are made to
Servo to adapt to the new WebRender API.
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* fix: fixed warnings in components/script/dom
* fix: resolved comment by setting explicit link to HTMLConstructor
* fix: changed the format of WHATWG link
* Fix line breaking
* Remove trailing white space
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Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Implement missing gamepad slots, align to spec more
- Fixes TODO's from initial gamepad implementation
- Adds some missing spec steps
* Only handle gamepad events when pref is enabled
* Return empty list in getGamepads if document not active
* ./mach fmt
* Update getGamepads to return an array instead of GamepadList
* Add spec link for [[exposed]] slot
* Remove failing test expectations for not-fully-active
* A few fixes
- Change should_notify to has_gesture
- Add spec links and TODO to navigator
- Remove unneeded clone from GamepadList::list
- Move gamepadconnected event firing into has_gesture block
* Use queue_with_canceller for tasks and add expects
* Explicitly check for gamepad user gesture
* Move user gesture check into separate function
* Change contains_user_gesture to be a gamepad function
* mach fmt
* Change axis/button threshold constants to be private to module
* Add basic support for enumerating computed styles
The old code was so broken, it was enumerating the style attribute
instead of the computed styles.
So this patch implements a basic enumeration, but not including custom
properties whose computed value is not the guaranteed-invalid value.
* Feedback
This fixed#31438. When an image is loaded from cache, it will
load a placeholder if the url is not a valid image url. This
may be unexpected when using the image cache and specifying
UsePlaceholder::No but that has no effect on loading an image
not in the cache.
Signed-off-by: Sebastian C <sebsebmc@gmail.com>
* Update overrideMimeType to match xhr spec
* Update final-encoding to match xhr spec
* Fix an issue and add more comments
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Co-authored-by: Martin Robinson <mrobinson@igalia.com>
We can use stable rust if we pass the unstable configuration as
command-line arguments to rustfmt itself. This prevents needing to
install an unstable rust toolchain.
The one downside here is that it doesn't seem that "ignore" is
supported so we have to start formatting the files in "third_party."
This shouldn't be a huge issue because we don't plan to check much more
rust code into those directories.
* script: Do not run layout in a thread
Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.
This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.
Big changes:
1. Layout is created in the script thread on Document load, thus every
live document is guaranteed to have a layout. This isn't completely
hidden in the interface, but we can safely `unwrap()` on a Document's
layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
and the LayoutFactory is a struct passed around by the Constellation.
This is to avoid having to monomorphize the entire script thread
for each layout.
3. Instead of having the Constellation block on the layout thread to
figure out the current epoch and whether there are pending web fonts
loading, updates are sent synchronously to the Constellation when
rendering to a screenshot. This practically only used by the WPT.
A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Update test expectations
* Fix some issues found during review
* Clarify some comments
* Address review comments
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Co-authored-by: Josh Matthews <josh@joshmatthews.net>
This adds support for table rows, columns, rowgroups and colgroups.
There are few additions here:
1. The createion of fragments, which allows script queries and hit
testing to work properly. These fragments are empty as all cells are
still direct descendants of the table fragment.
2. Properly handling size information from tracks and track groups as
well as frustrating rules about reordering rowgroups.
3. Painting a background seemlessly across track groups and groups. This
is a thing that isn't done in legacy layout (nor WebKit)!
Co-authored-by: Oriol Brufau <obrufau@igalia.com>