We'll use `CalcNode` as the specified value representation for <length> and
<length-percentage> values, so they'll have to implement ToCss.
There's one minor issue (two calls to to_css() instead of to_css_impl() which
are addressed later in the series).
Differential Revision: https://phabricator.services.mozilla.com/D63395
This assert was wrong. The assert may fire if we resurrect the node from a
different thread and insert a kid fast enough.
We allow resurrecting nodes (bumping the nodes from zero to one) to avoid
allocation churn.
In particular, while the thread dropping the node gets to read the children (so
after the fetch_sub from the refcount, but before the read() of the children),
another thread could plausibly bumped the refcount back, and added a children.
This is a very big edge case of course, but I'm kinda sad I hadn't realized
before.
Differential Revision: https://phabricator.services.mozilla.com/D63286
I don't think we want to keep the ugly widget hacks forever. Let me know if
you'd rather keep the property behind a pref but I don't think there's a point
in doing that.
Differential Revision: https://phabricator.services.mozilla.com/D62649
I suggested the compat_mode bit in D62923 but it was somehow only applied to one
of the branches.
Also rustfmt the code for consistency, and add a local alias.
Differential Revision: https://phabricator.services.mozilla.com/D63015
So as to avoid serializing as identifiers font-families with spaces as part of
the identifier. This avoids serializing confusing escaped sequences if the
beginning of the stuff after the space happens to not be a valid ident start.
This is an slightly more restrictive version of the existing logic, which
happens to also match other browsers in my testing.
Differential Revision: https://phabricator.services.mozilla.com/D62376
We don't actually share _that_ much code across them. This makes callers clearer
and code less confusing, IMHO.
This also has the benefit of not autocompleting path from devtools for
shape-outside.
Differential Revision: https://phabricator.services.mozilla.com/D62373
The trickier part is that we represent -moz-image-rect as a Rect() type instead
of image with non-null clip-rect. So we need to add a bit of code to
distinguish "image request types" from other types of images.
But it's not too annoying, and we need to do the same for fancier images like
image-set and such whenever we implement it, so seems nice to get rid of
most explicit usages of nsStyleImage::GetType().
Differential Revision: https://phabricator.services.mozilla.com/D62164
Tweak the ShapeSourceRepresentation so that it doesn't store Option<>s.
Some renames so that GeometryBox doesn't conflict with the Gecko type, and some
other usual bits / re-exports to deal with cbindgen and generics.
Also, drive-by derive parsing of GeometryBox as it's trivial.
Doing this unfortunately is not possible without removing nsStyleImage first, so
let's do that before.
This makes us serialize in the shortest form for shape-outside, but that's what
we should do anyway.
(aside: the shapes code is a bit too generic, maybe we should unify
ClippingShape and FloatAreaShape...)
Differential Revision: https://phabricator.services.mozilla.com/D62163
We include it everywhere because it's included from gfxTypes.h.
This should avoid including all the generated bindings _everywhere_.
Differential Revision: https://phabricator.services.mozilla.com/D62174
ImageLayer is almost the only usage of Image, so keeping them in the same enum
makes the resulting C++ struct smaller, and makes it map more cleanly to
nsStyleImage.
Differential Revision: https://phabricator.services.mozilla.com/D62161
This change modifies the names of some methods to make it clearer what
they are doing. It also adds some clarifying comments to explain some
confusing behavior.
Update parse_length to match spec
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Avoid infinitely looping CSS transitions.
This change addresses the long-standing issue of CSS transitions not ending appropriately. It does not fundamentally change the way we process transitions/animations.
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Add initial support for transforms to layout_2020
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Add initial support for stacking contexts to layout_2020
These changes add initial support for stacking contexts, enabling some parts of z-index to work properly.
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This adds very rudimentary support for paint order in stacking context.
In particular z-index is now handled properly, apart from issues with
hoisted fragments.