stylo: Don't apply the rotation if it cannot be normalized.
According to the spec, the computed value of transform is as specified, but
with relative lengths converted into absolute lengths, so in Gecko, we do
nothing while computing the value of rotate3d(), and do normalization in
ProcessRotate3D(). If the direction cannot be normalized, we treat it as
an identity matrix.
However, in Servo, we do normalization in to_computed_value(), and looks
like we are trying to normalize any kind of direction vectors, so according
to the spec, let's move the normalization into Fragment::transform_matrix(),
and return an identity matrix if we cannot normalize its direction vector.
---
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix [Bug 1388216](https://bugzilla.mozilla.org/show_bug.cgi?id=1388216).
- [X] These changes do not require tests because the added test is on Gecko side.
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Clean up and simplify layout traversal code
Various refactorings of the code for traversing flow trees, including:
* Add a generic inorder traversal method
* Remove unused `traverse_postorder_absolute_flows` method
* Combine `compute_absolute_position` and `build_display_list` into a single traversal
* Move all generic traversal code into the `layout::traversal` module
And some changes to add documentation and more-accurate names:
* Fix spelling of `bottom_up_flow`
* Rename `compute_absolute_position` to `compute_stacking_relative_position`
* Change the mis-named `traverse_flow_tree_preorder` to `reflow`
---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because they are refactoring only
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Move percentage to mod.rs
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The tests in the issue worked for me locally.
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- [X] These changes fix#18001 (github issue number if applicable).
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Remove style/testing feature
We added this because a year ago we had no reliable Gecko CI. This meant that Gecko-only properties needed to be tested *somehow*, and we solved that by making it so that for unit tests we compile all properties, not just the servo ones.
This was useful back then, but I don't think we need this anymore. We have reliable Gecko CI, and all the gecko-only stuff we tested is adequately handled by the properties-database parsing mochitests. It's a bit of annoying cruft that just complicates things; we probably should remove it.
r? @emilio or @SimonSapin
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According to the spec, the computed value of transform is as specified, but
with relative lengths converted into absolute lengths, so in Gecko, we do
nothing while computing the value of rotate3d(), and do normalization in
ProcessRotate3D(). If the direction cannot be normalized, we treat it as
an identity matrix.
However, in Servo, we do normalization in to_computed_value(), and looks
like we are trying to normalize any kind of direction vectors, so according
to the spec, let's move the normalization into Fragment::transform_matrix(),
and return an identity matrix if we cannot normalize its direction vector.
stylo: Fix skip_root_and_item_display_fixup.
The check isn't doing what the comment is saying.
XBL subtrees for video controls all have the
NODE_IS_IN_NATIVE_ANONYMOUS_SUBTREE flag, but not all of them are NAC
themselves, so we may incorrectly miss blockification.
Bug: 1366163
Reviewed-by: heycam
MozReview-Commit-ID: Oq3W258Lz2
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The check isn't doing what the comment is saying.
XBL subtrees for video controls all have the
NODE_IS_IN_NATIVE_ANONYMOUS_SUBTREE flag, but not all of them are NAC
themselves, so we may incorrectly miss blockification.
Bug: 1366163
Reviewed-by: heycam
MozReview-Commit-ID: Oq3W258Lz2
Signed-off-by: Emilio Cobos Álvarez <emilio@crisal.io>
Don't clear animation only dirty bit during style recalc
Unless the element is in a display:none subtree.
After bug 1356141, the setup of animation-only dirty bit should have matched
to normal dirty bit's one (Though they don't match in post traversal due to
throttled animation flush). An unset_animation_only_dirty_descendants call
removed in this patch cleared dirty bits which are needed for post traversal if
there is a second animation-only traversal and if there is no need to restyle
for the second animation-only traversal.
The reftest in this patch fails without either this fix or the fix for bug
1367975.
See [Gecko bug 1384435 comment 12](https://bugzilla.mozilla.org/show_bug.cgi?id=1384435#c12)
for more detail what's going on at that time.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1384435
---
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- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
After bug 1356141, the setup of animation-only dirty bit should have matched
to normal dirty bit's one (Though they don't match in post traversal due to
throttled animation flush). An unset_animation_only_dirty_descendants call
removed in this patch cleared dirty bits which are needed for post traversal if
there is a second animation-only traversal and if there is no need to restyle
for the second animation-only traversal.
The reftest in this patch fails without either this fix or the fix for bug
1367975.
See [Gecko bug 1384435 comment 12](https://bugzilla.mozilla.org/show_bug.cgi?id=1384435#c12)
for more detail what's going on at that time.
Make list-style-type animatable
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---
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- [X] There are tests for these changes. The test is patch 3 in https://bugzilla.mozilla.org/show_bug.cgi?id=1382137
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Use CSS background-size property when computing the size of a paint worklet
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The size of a paint worklet should be based on the background-size CSS property.
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- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#17676.
- [X] These changes do not require tests because the existing css-paint-api tests catch this.
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Implement getProperties for StylePropertyMapReadOnly
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Implement `getProperties` for `StylePropertyMapReadOnly`.
---
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- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#17579.
- [X] These changes do not require tests because the existing css-paint-api tests catch this (rather annoyingly, they all fail for different reasons, sigh)
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