Multiply operations applied in `generic_transform_inplace` were
calculating the new pixel values, but not actually writing them.
This changes fixes that issue.
Testing: /webgl/tests/conformance/context/premultiplyalpha-test.html
Fixes: #35759
Signed-off-by: Andrei Volykhin <andrei.volykhin@gmail.com>
Each canvas context returns snapshot instead of just raw bytes. This
allows as to hold off conversions (BGRA <-> RGBA, (un)premultiply) to
when/if they are actually needed. For example when loading snapshot into
webgl we can load both RGBA and BGRA so no conversion is really needed.
Currently whole thing is designed to be able to be extend on
https://github.com/servo/ipc-channel/pull/356, to make less copies.
Hence some commented out code.
Fixes#35759
There are tests for these changes in WPT
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Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
These changes make the image-cache memory reporter report much larger
values after loading image-heavy pages.
Testing: Manual testing on https://www.nist.gov/image-galleryFixes: #36559
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
According to the riff_container specification, the suffix is only WEBP.
Additionally, this commit also verifies that the length of the byte
buffer matches the length declared by the riff header.
Source: https://developers.google.com/speed/webp/docs/riff_container
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Move WebRender related types to `webrender_traits`
This refactor moves several WebRender related types
from `compositing_traits`, `script_traits` and `net_traits`
crates to the `webrender_traits` crate.
This change also moves the `Image` type and associated
function out of `net_traits` and into the `pixels` crate.
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move `script_traits::WebrenderIpcSender` to `webrender_traits::WebRenderScriptApi`
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Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.