Properly sign UWP package
Supersede #25661Fix#25362
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- [x] These changes fix#25362 (GitHub issue number if applicable)
Stop embedder calls and fake rAF when window not visible
This addresses 2 issues:
- a rAF loop might still be ongoing when the window is invisible if script decided that the rAF were going too fast (spurious rAF)
- a hidden window does not run the rAF loop, but the embedder would still be in animating mode
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Add support for WebGL2 GetFragDataLocation
Adds support for the `GetFragDataLocation` WebGL2 call.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.7
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Depends on https://github.com/servo/sparkle/pull/25
No test updates yet due to #25908.
cc @jdm @zakorgy
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We now go through <Root<MaybeUnreflectedDom<T>>>::reflect_with,
to decrease the amount of bad stuff we can end up doing. This
avoids a source of vtable pointer instability that could cause
issues down the road.
Render HTML <canvas> elements on layout 2020
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Improved the WebGL2 framebuffer render validation
It seems `MissingColorAttachment` should be returned only when all of the color attachments are missing.
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cc @jdm @zakorgy
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Disable devtools for HoloLens.
Apparently new pre-release OS images have something using port 6000 and this makes it impossible to start our app. Let's disable it for the short term.
Remove unnecessary .clone() calls
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Update to 3/4 nightly rustc.
The comment changes address a bunch of new warnings that look like this:
```
warning: unused doc comment
--> components/script/dom/rtcpeerconnection.rs:449:5
|
449 | /// https://w3c.github.io/webrtc-pc/#dom-rtcpeerconnection-signalingstatechange
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ rustdoc does not generate documentation for macros
|
= help: to document an item produced by a macro, the macro must produce the documentation as part of its expansion
```
Add support for WebGL2 FramebufferTextureLayer
Adds support for `FramebufferTextureLayer` WebGL2 call.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4
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Depends on #25798.
cc @jdm @zakorgy
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Allow more WebGL2 FBO attachment formats
Add support for most of the framebuffer attachment formats introduced in WebGL2 for textures and renderbuffers.
Related format tables:
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glRenderbufferStorage.xhtml
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cc @jdm @zakorgy
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