Don't promote all scrollable regions to stacking contexts
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Don't promote all scrollable regions to stacking contexts
Instead annotate all flows with their owning ScrollRoots. When
processing the display list items into a flattened display list, we add
PushScrollRoot and PopScrollRoot to signal when scrolling regions start
and end. It is possible for content from different scrolling regions to
intersect and when they do, the stack of scrolling regions is
duplicated. When these duplicated scrolling regions stacks reach
WebRender, it will scroll them in tandem.
The PushScrollRoot and PopScrollRoot items are currently represented as
StackingContexts in WebRender, but eventually these will be replaced
with special WebRender display items.
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Instead annotate all flows with their owning ScrollRoots. When
processing the display list items into a flattened display list, we add
PushScrollRoot and PopScrollRoot to signal when scrolling regions start
and end. It is possible for content from different scrolling regions to
intersect and when they do, the stack of scrolling regions is
duplicated. When these duplicated scrolling regions stacks reach
WebRender, it will scroll them in tandem.
The PushScrollRoot and PopScrollRoot items are currently represented as
StackingContexts in WebRender, but eventually these will be replaced
with special WebRender display items.
Fixes#13529.
Fixed#13298.
This creates a sharp distinction between `Arc<Flow>`s, which may be
owned by anyone, and `FlowRef`s, which may only be owned by the
traversal code. By checking the reference count, we ensure that a `Flow`
cannot be pointed to by `Arc`s and `FlowRef`s simultaneously.
This is not a complete fix for #6503, though it is a necessary start
(enforcing the no-aliasing rule of `FlowRef::deref_mut` will require far
more work).
Fixes#14014
This makes the API used to build display lists quite a bit simpler and
reduces the amount of auxiliary data structures that need to be passed
around. It is also important preparation work for separating scrolling
areas from stacking contexts.
This is a step in disassociating scrolling areas from stacking
contexts. Now scroll areas are defined by unique ids, which means that
in the future stacking context will be able to contain more than one.
Layers were a feature of the legacy drawing path. If we re-add them at
some point, it probably makes more sense to make them a product of
display list inspection.
This change also remove a bunch of dead painting code.
With the removal of the legacy rendering path, we don't need to worry
about nested stacking contexts. This change just pushes the
complication to the WebRender conversion step, but a later change will
remove the concept from WebRender as well.
This also helps to prepare for the introduction of ids for particular
scrolling regions, an integral part of multiple ScrollLayers per block.
This removes paint threads, rust-layers dependency, and changes
optional webrender types to be required.
The use_webrender option has been removed, however I've left
the "-w" command line option in place so that wpt
runner can continue to pass that. Once it's removed from there
we can also remove the -w option.
Once this stage is complete, it should be fine to change the
display list building code to generate webrender display
lists directly and avoid the conversion step.
border box positions and transforms into account.
Clipping region computation now follows a simple process: (1) in the
parent's coordinate system, parents store appropriate clipping regions
into children; (2) each child moves its clipping region to its own
coordinate system if necessary.
Because clipping region computation is now based on stacking-relative
border box positions and the `transform_rect` method, it can handle
`position: relative` offsets and more types of transforms, such as
scaling.
Improves etsy.com.
Closes#13753.
Integrate stacking contexts into the display list by adding two new
entry types, PushStackingContext and PopStackingContext. This allows us
to eliminate the ugly offsets map that DisplayList used to contain
and seems to speed up display list construction. With this approach
we are able to also completely prune pseudo-stacking contexts from the
final display list and remove their (minimal) overhead from display
list traversal Traversing the display list is also a bit simpler now.
Additionally, this will allow easier editing of the DisplayList to
properly support scrolling roots. The push/pop entries can be
duplicated to clone complex StackingContext trees between layers.
Implement all gradients
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Implementation of all gradients.
r? @Manishearth
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Support SVG element
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minimal SVG element implementation
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Simplify the way that stacking contexts are collected. Instead of
passing the StackingContextId down the tree, pass the parent
StackingContext itself. This will allow future patches to get more
information about the parent stacking context (such as location).
Also remove the return value of collect_stacking_contexts, which was
unused.
12902 typedefs
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Using type alias instead of newtype.
Removing duplicated implementation, it's already inherited.
No more type constructors and foo.0
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Let textarea wrap lines
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1. Change textarea's style from white-space: pre to white-space: pre-wrap.
2. Display insertion point when a line is wrapped.
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Previously, the code that called this function was responsible for this.
Some code paths neglected to do it. This moves the damage removal to one
central location.
WebRender.
This happens asynchronously, just as it does in non-WebRender mode.
This functionality is a prerequisite for doing proper display-list-based
hit testing in WebRender, since it moves the scroll offsets into Servo
(and, specifically, into the script thread, enabling iframe event
forwarding) instead of keeping them private to WebRender.
Requires servo/webrender_traits#55 and servo/webrender#277.
Partially addresses #11108.
The previous code assumed that the diagonals of the elements were
perpendicular, which only happens with squares.
tests: layout: Test linear gradient corners
Use byte indices instead of char indices for text runs
Replace character indices with UTF-8 byte offsets throughout all code dealing with text runs. This eliminates a lot of complexity when converting from one to the other, and interoperates better with the rest of the Rust ecosystem.
For most code this is just a simple replacement of char indices with byte indices. In a few places like glyph storage and text fragment scanning, it also lets us get rid of code that existed only to map between bytes and chars.
Also includes some related fixes to text shaping, discovered while working on this conversion. See the commit messages for details.
r? @pcwalton
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