Samson
aad2dccc9c
Strict import formatting (grouping and granularity) ( #30325 )
...
* strict imports formatting
* Reformat all imports
2023-09-11 19:16:54 +00:00
Tobias Tschinkowitz
9c343fcc96
Replaced failible boolean with an enum
2020-04-23 18:23:01 +02:00
Istvan
62f00df79d
Add initial support for VertexAttribI4*, VertexAttribIPointer
...
Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
2020-04-07 15:01:39 -04:00
YUAN LYU
3ea6d87bcc
Add trait DomObjectWrap to provide WRAP function
2020-03-20 22:16:56 -04:00
Istvan Miklos
1b4a3d8987
Add VertexArrayObject support for WebGL2
...
The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
2020-03-13 11:38:28 -04:00