Set response.body Asynchronously In Fetch
Following having finished making Fetch asynchronous, response.body should be set asynchronously, since it's the major goal of calling Fetch. So far, I've made the body wrapped in Arc<Mutex<>>, and I've wrapped a new thread around the part where it's set. I've also discovered that the fetch_async function makes step 8 of Main Fetch obsolete, and I've commented it appropriately.
I'm currently having a hard time with the thread for setting response.body, though. @jdm suggested I have the body set continually, block by block, but my implementation for that runs so slow that I can't finish running my fetch test suite in reasonable time. @KiChjang pointed out that a lot of the lag is due to how response.body currently stores everything inside a Vec. Changing the storage container seems to be both necessary and beyond the scope of the time I have to work on this.
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Fixed compile error in generated code, when webidl constructors have same number of args
One of the ways that generated code differentiates constructors is by comparing if the args are array-like. The generated code was calling a function `IsArrayLike` that no longer exists. I re-implemented it with a more rust-like naming scheme.
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Fix animation smoothness when using requestAnimationFrame.
Previously, the flow for ticking animations was:
Compositor -> Constellation -> Layout -> Script
However, this means that the compositor <-> layout messages can thrash, meaning layout thread is very rarely idle.
This means that the script thread (which joins on the layout thread during reflow) was unable to execute and run rAF callbacks.
With this change, the flow is now:
Compositor -> Constellation -> Script (when rAF is active).
Compositor -> Constellation -> Layout (when transitions / animations are active and no rAF is present).
This makes rAF based animation *much* smoother.
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Suppress reflows before RefreshTick or FirstLoad
This fixes a bug where partially loaded content is displayed to the user
before it should be, usually before stylesheets have loaded. This commit
supresses reflows until either FirstLoad or RefreshTick, whichever comes
first.
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This fixes a bug where partially loaded content is displayed to the user
before it should be, usually before stylesheets have loaded. This commit
supresses reflows until either FirstLoad or RefreshTick, whichever comes
first.
Unfortunately, hit_test and mouse_over did not do reflows if they were
necessary, and so by suppressing the initial spurious reflows, these
methods started to panic without a display list to query. This patch
also transforms these into queries similar to the other existing
queries.
Previously, the flow for ticking animations was:
Compositor -> Constellation -> Layout -> Script
However, this means that the compositor <-> layout messages can thrash, meaning layout thread is very rarely idle.
This means that the script thread (which joins on the layout thread during reflow) was unable to execute and run rAF callbacks.
With this change, the flow is now:
Compositor -> Constellation -> Script (when rAF is active).
Compositor -> Constellation -> Layout (when transitions / animations are active and no rAF is present).
This makes rAF based animation *much* smoother.
Optimize flat display lists
Flat display lists were a 2x regression on the spheres demo. This patch series fixes that.
See the individual commits for more details.
r? @mrobinson
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`memmove` was showing up high in the profile when concatenating and
shorting display lists. This change drastically reduces the `memmove`
cost in exchange for some minor additional allocation cost.
script: Fix MouseOver handling
Now we only query for the topmost node, and apply the hover state to all
of the parent elements.
This fixes things like #9705, where the hover state was applied only to
the children.
This also makes us more conformant with other browsers in the case of
taking in account margins and paddings.
For example, prior to this PR, when your mouse was over the inner
element, in the bottom part, `hover` styles didn't apply to the parent.
```html
<style>
div {
padding: 10px;
margin: 10px;
height: 15px;
background: blue;
}
div:hover {
background: red;
}
</style>
<div>
<div></div>
</div>
```
Fixes#9705
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