Have background, border and gradient modules
for calculation functions.
Use shorter names for functions that are qualified
by the module name like `border::radii`.
Use push_item and push_iter to add items to WebRender.
Respect CSS border-image-width.
Properly support gradients as a border-image-source.
Only emit a border item if the border-width is non-zero
for simple borders but still emit one if the item is
an image as paint worklet that are not drawn cause servo
to hang and fail tests.
Add a new test and mark 4 more as passing.
The Servo internal display list items are already pretty much
equivalent to the WebRender ones. Except that Servo items contain
base information and associated glyphs and gradient stops which are
stored implicitly in WebRender. Remove the display items for
rectangles, text, images, border, gradients and box shadow and
replace them with their WebRender counter parts.
Transforms should always create containing blocks. This bug already
existed in Servo, but was covered up by the reference frame id
replacement feature in WebRender. Now that we create reference frames
manually we need to fix it.
Now that WebRender gives us reference frame ClipIds, we can use those to
implement fixed positioning in Servo. This will allow us to remove the
feature from WebRender entirely.
Fix crash in DL building
Fix one crash and some style changes.
This HTML crashed servo before. Key parts are `background-clip: content-box` and `direction: rtl`
```html
<!DOCTYPE html>
<html>
<style>
#span1 {
background-clip: content-box;
}
#span2
{
direction: rtl;
}
</style>
<span id="span1">Filler Text <span id="span2">txeT relliF</span></span>
</html>
```
Should I add this as a test? And where do I put this "does-it-crash?" test?
I find always passing rectangles by value a lot easier as it avoids many references and dereferences and I assume that the compiler will always use the faster one either way. If you don't like the change feel free to only merge the first commit.
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Style change in display_list/builder.rs to reduce
the number of & and * found in the code.
Rect<Au> are basically 4 integers so there is no
need to pass by reference.
Always use border_padding and writing_mode from the same fragment.
Mixing them will trigger a debug assertion if the writing modes are different.
Cleanup and use compute_background_clip
Use the color clip corresponding to the last background-image instead
of the last background-clip. (There may be more clips than images and
clips are repeated if there are less clips than images.)
Add a test.