Jan Andre Ikenmeyer
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6b0c111126
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Update MPL license to https (part 2)
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2018-11-19 14:46:57 +01:00 |
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Anthony Ramine
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900a19058e
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Support unions of objects in overloads
Part of #20513, implementing the parts useful for WebGL.
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2018-08-30 16:15:40 +02:00 |
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Anthony Ramine
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4e6eea221a
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Implement instanced WebGL drawing calls (part of #20791)
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2018-07-08 10:44:45 +02:00 |
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Anthony Ramine
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93d2082acb
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Move some methods out of the WebGLRenderingContextBase mixin
Those methods are to be overloaded in WebGL2, but this can't be done with
their current definitions, thanks to https://github.com/KhronosGroup/WebGL/issues/2216.
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2018-04-04 13:12:43 +02:00 |
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Anthony Ramine
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4b032f9191
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Properly implement the WebGL2 mixin
It should not extend the WebGL1 mixin.
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2018-04-03 14:17:11 +02:00 |
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Imanol Fernandez
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ddd6c86e99
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Kick off WebGL 2.0 implementation
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2017-10-27 12:53:11 +02:00 |
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