There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.
Use webvr future_frame_data to avoid blocking the WebGL thread
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This PR fixes a potential deadlock caused by the WebGL thread being blocked on a VR device. Rather than blocking on the VR device, it forwards a future to the script thread, and then then script thread blocks.
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