* Add recommendedViewportScale and requestViewportScale
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Remove currently unused internal slots
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing IDL members from AR module
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
Users are supposed to use `view.transform.inverse.matrix`
The view matrix was incorrect anyway, we had forgotten to invert it, but that was okay since we transposed it by accident (due to euclid's use of the row-vector convention), and for 3DOF devices these transforms are mostly rotations so transposing instead of inverting doesn't lead to visible effects.