Commit graph

10 commits

Author SHA1 Message Date
Delan Azabani
8882507ad0
Rework “visible” to “throttled” in constellation + script + compositor (#31816) 2024-03-22 06:06:28 +00:00
Delan Azabani
0b863de846
Rework “visible” to “throttled” in embedder-to-constellation + jniapi (#31815) 2024-03-21 18:48:17 +00:00
Martin Robinson
05d9373bc5
compositor: Handle synchronous messages while shutting down (#31733)
During the shutdown process, various threads (such as the
font cache thread) may be finishing up their work. If those threads make
synchronous requests to the compositor, answer them -- even if the
results will be unused. This is at least enough processing for them to
finish their work and exit cleanly.

This addresses crashes that are sometimes seen at exit, particuarly when
the font cache thread tries to register a font during shutdown.

In addition, this change also removes an unused compositor message.
2024-03-19 11:40:06 +00:00
Martin Robinson
6005049d88
compositor: Improve the way we wait for frames (#31523)
* compositor: Improve the way we wait for frames

In the newest version of WebRender it will be harder to make the
distinction between frame queued for scrolling and other kinds of
pending frames. This change makes it so that we queue frames for both
kinds of changes the same way and keeps a counting of pending frames.
This is conceptually a lot simpler.

In addition, do queue a composite even when recomposite isn't necessary
for a WebRender frame when there are active requestAnimationFrame
callbacks. Doing a composite is what triggers the callbacks to actually
run in the script thread! I believe this was a bug, but the WebRender
upgrade made it much more obvious.

These changes are in preparation for the WebRender upgrade.

* Remove spurious println
2024-03-07 11:59:02 +00:00
Martin Robinson
9c0561536d
script: Do not run layout in a thread (#31346)
* script: Do not run layout in a thread

Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.

This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.

Big changes:

1. Layout is created in the script thread on Document load, thus every
   live document is guaranteed to have a layout. This isn't completely
   hidden in the interface, but we can safely `unwrap()` on a Document's
   layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
   and the LayoutFactory is a struct passed around by the Constellation.
   This is to avoid having to monomorphize the entire script thread
   for each layout.
3. Instead of having the Constellation block on the layout thread to
   figure out the current epoch and whether there are pending web fonts
   loading, updates are sent synchronously to the Constellation when
   rendering to a screenshot. This practically only used by the WPT.

A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.

Co-authored-by: Josh Matthews <josh@joshmatthews.net>

* Update test expectations

* Fix some issues found during review

* Clarify some comments

* Address review comments

---------

Co-authored-by: Josh Matthews <josh@joshmatthews.net>
2024-02-23 08:14:10 +00:00
Daniel Adams
c999d4546c
Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation

* Handle gamepad message in constellation, send to script thread

* Handle GamepadEvent in script thread and dispatch event to document

* Add missing Clones, fix event

* Add gamepad task source

* Adjust GamepadIndex type, remove unused imports

* Add internal getter for gamepads list

* Update gamepad new methods

* Handle gamepad connect and disconnect events

* Proto will be none, no need for HandleObject

* Initialize buttons and axes to standard mapping

* Adjust update type index types

* Update GamepadButton update function

* Adjust Gamepad mapping comments to match spec, add update logic

* Amend comment

* Update button and axis inputs on Updated event

* Add GilRs as gamepad backend in servoshell

* Add spec links, queue gamepad updates on task source

* ./mach fmt

* Fix comment length

* Split out button init, update spec comments

* Move gamepad event handling from document to global

* Map and normalize axes/button values

* Use std::time for gamepad timestamp

* Adjust gamepad handling in event loop

* Move button press/touch check into map+normalize function

- Small change but is more in line with spec

* ./mach fmt

* Update comment spec links and warning messages

* Doc comments -> regular comments

* Add window event handlers for gamepad connect/disconnect

* Adjust gamepad disconnect behavior

* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting

* Update button handling from gilrs, add comments

* Enable gamepad pref during WPT tests and update expectations

* Update WPT expectations in meta-legacy-layout
2024-02-17 18:42:31 +00:00
Martin Robinson
bc211f8ff3
gfx: Rename WebrenderSurfman to RenderingContext and move to gfx (#31184)
This is a small cleanup that moves and renames this class. The rename is
simply because we are exposing a lot about the details of Servo's
rendering in the API and it makes sense to start thinking about
abstracting that away a bit.

This also moves the struct to `gfx`, which does have an effect on
Servo's dependency graph. This adds a new dependency on gfx to
`compositing`, but `compositing` had a transitive dependency on
gfx before through `canvas`.
2024-01-27 17:58:34 +00:00
Martin Robinson
5574492505
deps: Remove unused crate dependencies (#31185)
These were identified with `cargo-marchete`.
2024-01-26 23:18:26 +00:00
Delan Azabani
eb95703325
constellation: focusing and closing webviews (#30842)
* constellation: focusing, closing, and native window visibility

* rename “browser” to “webview”, “unfocus” to “blur”

* remove native window visibility from constellation

* rename more “browser” to “webview”

* guard clauses

* don’t automatically focus when no webviews are focused

* comment spec steps for window.close()

* use format interpolation

Co-authored-by: Martin Robinson <mrobinson@igalia.com>

* fix formatting

* rename “Webview” to “WebView” in types and type parameters

* remove unused method

* fix libsimpleservo

---------

Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2024-01-24 11:45:54 +00:00
Martin Robinson
f4d3af296c Move *_traits and other shared types to shared
This is the start of the organization of types that are in their own
crates in order to break dependency cycles between other crates. The
idea here is that putting these packages into their own directory is the
first step toward cleaning them up. They have grown organically and it
is difficult to explain to new folks where to put new shared types. Many
of these crates contain more than traits or don't contain traits at all.

Notably, `script_traits` isn't touched because it is vendored from
Gecko. Eventually this will move to `third_party`.
2023-11-03 15:38:18 +00:00