This does not (yet) upgrade ./rust-toolchain
The warnings:
* dead_code "field is never read"
* redundant_semicolons "unnecessary trailing semicolon"
* non_fmt_panic "panic message is not a string literal, this is no longer accepted in Rust 2021"
* unstable_name_collisions "a method with this name may be added to the standard library in the future"
* legacy_derive_helpers "derive helper attribute is used before it is introduced" https://github.com/rust-lang/rust/issues/79202
Gstreamer plugin support for streaming from webxr
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Allows us to stream webxr video content.
---
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because we don't reftest the gstreamer plugin
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This change corrects synchronization issues with animations, by
reworking the animation processing model to do a quick restyle and
incremental layout when ticking animations.
While this change adds overhead to animation ticks, the idea is that
this will be the fallback when synchronous behavior is required to
fulfill specification requirements. In the optimistic case, many
animations could be updated and applied off-the-main-thread and then
resynchronized when style information is queried by script.
Fixes#13865.
Remove GL->d3d blit in HoloLens immersive mode
Depends on:
* https://github.com/servo/surfman/pull/151
* https://github.com/asajeffrey/surfman-chains/pull/7
* https://github.com/servo/webxr/pull/133
These changes add two extra APIs for embedders to use when registering a WebXR device - one to allow running any closure as a task in the webgl thread, and one to register an arbitrary surface provider for a particular webxr session. When an openxr session is started, it can then obtain the webgl thread's d3d device from that thread's surfman device and ensure that openxr uses it.
Surface providers are traits that have their methods invoked by the webgl thread as part of the the normal swapchain operations. This allows the openxr surface provider to return surfaces that wrap the underlying openxr textures, which are valid in the webgl thread and can be used as the target of an opaque framebuffer.
---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#25735
- [x] These changes do not require tests because there are no windows immersive mode tests
Stop embedder calls and fake rAF when window not visible
This addresses 2 issues:
- a rAF loop might still be ongoing when the window is invisible if script decided that the rAF were going too fast (spurious rAF)
- a hidden window does not run the rAF loop, but the embedder would still be in animating mode
---
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- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #___ (GitHub issue number if applicable)
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- [ ] There are tests for these changes OR
- [ ] These changes do not require tests because ___
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Delay reftest screenshot while WR frame is rendering
This PR addresses the theory that #24726 occurs when WR is performing an async frame render and the reftest screenshot decides it's time to synchronously read the framebuffer. If there have not been any completed frames rendered yet, that would yield the page background colour.
The changes in this PR introduce an additional layer of synchronization - the compositor stores an AtomicBool value that indicates whether we know that a WR frame has started rendering, which is set to true when an IPC request from layout that submits a new display list is received. This bool is set to false when WR notifies us that a frame has been rendered. The screenshot code refuses to take a screenshot if the bool is true, causing us to delay taking a screenshot until there is no frame pending.