Commit graph

26 commits

Author SHA1 Message Date
Imanol Fernandez
703962fe61 Improve WebGL architecture. 2017-08-15 22:14:32 +02:00
Martin Robinson
e58e8ab42e Upgrade to the latest version of WebRender 2017-07-13 07:44:08 +10:00
Imanol Fernandez
32e23c4db4 Implement WebGL extensions. 2017-05-18 18:44:07 +02:00
Anthony Ramine
31e9d81c0f Make #[dom_struct] a proc_macro attribute 2017-02-24 01:50:51 +01:00
Anthony Ramine
8af2327e95 Expose WebGL-related interfaces only in Window 2016-11-30 23:23:39 +01:00
Gregory
fb98acbc4d update deps
switch to using webrender_traits::ImageData

update use of webrender_traits::StackingContext in layout

use webrender_traits::channel::msg_channel in webgl ipc

fix use of resource_override_path in components/servo/lib
2016-11-22 07:46:42 +10:00
Anthony Ramine
fcb59d3057 Make reflect_dom_object take a &GlobalScope 2016-10-06 20:59:09 +02:00
Anthony Ramine
89a0b55c61 Use wrappers for GL IDs
See https://github.com/servo/webrender_traits/pull/62.
2016-06-28 20:11:55 +02:00
Daniel
c017438428 Implement IsBuffer, IsFramebuffer and IsRenderbuffer for WebGLRenderingContext 2016-05-29 17:08:10 -04:00
Jan-Fabian Humann
d778562844 #10211: Stop re-exporting webrender_traits WebGL types from canvas_traits 2016-03-30 20:05:16 +02:00
Simon Martin
f2fe401d7d Issue #8738: bufferSubData and texImage2D argument sanity checks. 2015-12-26 18:56:48 +01:00
rohan.prinja
6e774ea6eb merge from master 2015-11-03 19:01:23 +09:00
Emilio Cobos Álvarez
95a0d0584f webgl: Add destructors for texture, program, shader, buffer and framebuffer
This allows to cleanup resources earlier if they stop being used. Right
now all resources were cleaned up when the context was destroyed, this is
a slightly better approach.

We ignore the possible failure of the send() call, since we don't keep
track of these resources from the `WebGLRenderingContext` structure, so
a texture could be destroyed after the context and give us problems.
2015-11-01 13:39:20 +01:00
rohan.prinja
45224028db more refactoring 2015-10-30 20:26:29 +09:00
Brandon Fairchild
de3547e401 Fix reported test-tidy errors for unmerged import blocks
This merges import blocks that were reported by tidy as unmerged.
2015-09-19 12:50:14 -04:00
Anthony Ramine
c831c2c0a5 Remove helper traits
Now that JSRef<T> is gone, there is no need to have helper traits.

On components/script/*.rs:

    # Remove imports.
    /^ *use dom::[a-z]+::\{.*Helpers/ {
        s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/
        s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g
        s/\{([a-zA-Z]+)\}/\1/
        /\{\}/d
        s/::self;$/;/
    }
    /^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d

On components/script/dom/*.rs:

    # Ignore layout things.
    /^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; }

    # Delete helpers traits.
    /^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D

    # Patch private helpers.
    /^impl.*Private.*Helpers/,/^\}$/ {
        s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/
        /^ *(unsafe )?fn .*\(self.*[<&]'a/ {
            s/&'a /\&/g
            s/<'a, /</g
        }
        /^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/
    }

    # Patch public helpers.
    /^impl.*Helpers/,/^\}$/ {
        s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/
        /^ *(unsafe )?fn .*\(self.*[<&]'a/ {
            s/&'a /\&/g
            s/<'a, /</g
        }
        /^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/
        /^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/
    }

The few error cases were then fixed by hand.
2015-08-27 16:59:02 +02:00
João Oliveira
fd87c8cb3e make dom_struct derive HeapSizeOf,
closes #7357
2015-08-27 01:17:48 +01:00
ecoal95
6341c77700 webgl: Implement multiple calls and improve error detection
This commit implements WebGL's:
 * cullFace
 * frontFace
 * enable
 * disable
 * depthMask
 * colorMask
 * clearDepth
 * clearStencil
 * depthFunc
 * depthRange
 * hint
 * lineWidth
 * pixelStorei
 * polygonOffset
 * texParameteri
 * texParameterf
 * texImage2D (partially)

It inlines a lot of OpenGL calls to keep the file
`components/canvas/webgl_paint_task.rs` as small as possible while
keeping readability.

It also improves error detection on previous calls, and sets node damage
on the canvas in the drawing calls.

It adds a `TexImage2D` reftest, even though it's not enabled because:
 * WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early
 * If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
2015-08-25 17:16:46 +02:00
Bogdan Cuza
45145108da Measure heap memory usage for more types. Fixes #6951 2015-08-13 21:44:41 +03:00
Patrick Walton
bb99b2f3c8 script: Make most of 2D canvas and WebGL run over IPC.
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
2015-07-25 00:50:12 -07:00
ecoal95
8438db89e1 address review comments 2015-07-06 23:02:51 +02:00
ecoal95
42bd43a696 webgl: Make bind* calls more spec-compliant 2015-07-06 19:54:06 +02:00
ecoal95
b1765c6882 webgl: Refactor implementation to move logic inside the DOM interfaces
This improves the encapsulation and consistency in our WebGL
implementation.

Also allows to implement new methods such as `getShaderSource()`.

It will also allow us to use `delete()` in the destructors of them (note
that we will want to keep track of them from the context).
2015-07-06 19:54:05 +02:00
Michael Wu
675267b782 Upgrade to SM 39 2015-06-19 18:42:48 -04:00
ecoal95
ad414824b2 Fix WebGL objects inheritance 2015-05-04 02:06:20 +02:00
Diego Marcos
79b8e7aa34 It implements enough WebGL spec to draw a triangle 2015-05-02 19:21:05 -07:00