Commit graph

6 commits

Author SHA1 Message Date
Patrick Walton
bffaad118e layout: Rewrite clipping to be per-display-item instead of having
a separate `ClipDisplayItem`.

We push down clipping areas during absolute position calculation. This
makes display items into a flat list, improving cache locality. It
dramatically simplifies the code all around.

Because we need to push down clip rects even for absolutely-positioned
children of non-absolutely-positioned flows, this patch alters the
parallel traversal to compute absolute positions for
absolutely-positioned children at the same time it computes absolute
positions for other children. This doesn't seem to break anything either
in theory (since the overall order remains correct) or in practice. It
simplifies the parallel traversal code quite a bit.

See the relevant Gecko bug:
https://bugzilla.mozilla.org/show_bug.cgi?id=615734
2014-10-13 21:40:36 -07:00
Patrick Walton
dbdfce0695 gfx: Use subpixel positioning for glyphs.
Improves text rendering significantly.
2014-10-02 08:05:24 -07:00
Patrick Walton
3bb4020ff8 layout: Adjust the position of block formatting contexts based on float
placement.

Improves Reddit considerably.

Closes #3456.
2014-09-22 18:04:15 -07:00
Simon Sapin
010d87b93e Remove min/max functions from util::geometry. Use std::cmp instead. 2014-09-19 13:56:35 +01:00
Simon Sapin
415bbaeb2e Fix dimensionality of Au
Previously, we implemented:

Au * Au -> Au
Au / Au -> Au
Au % Au -> Au

... which are inconsistent. It should be:

Au * Au -> SquaredAu
Au / Au -> i32
Au % Au -> i32

or:

Au * i32 -> Au
Au / i32 -> Au
Au % i32 -> Au

I picked the latter.

Also, the multiplicative identity does not make sense
when multiplication take two different types.
2014-09-19 13:54:57 +01:00
Jack Moffitt
c6ab60dbfc Cargoify servo 2014-09-08 20:21:42 -06:00
Renamed from src/components/util/geometry.rs (Browse further)