* Update rust-azure to 0.21.0
* Mark the following test case as fail:
tests/wpt/mozilla/tests/mozilla/css-paint-api/background-image-tiled.html
* Make the ellipse test case pass.
BUG: https://github.com/servo/servo/issues/17598
Upgrade to rustc 1.21.0-nightly (7eeac1b81 2017-08-30)
Fix this error in the new Rust Nightly:
```rust
Compiling script v0.0.1 (file:///home/simon/servo2/components/script)
error[E0599]: no method named `trace` found for type `&fn(&dom::node::Node) -> u16` in the current scope
--> /home/simon/servo2/components/script/dom/treewalker.rs:464:10
|
464 | #[derive(JSTraceable)]
| ^^^^^^^^^^^
|
= note: JSTraceable is a function, perhaps you wish to call it
= help: items from traits can only be used if the trait is implemented and in scope
= note: the following trait defines an item `trace`, perhaps you need to implement it:
candidate #1: `dom::bindings::trace::JSTraceable`
error: aborting due to previous error
error: Could not compile `script`.
```
~I’ve tried to reproduce it in a minimal test case, but `impl<A, B> SomeTrait for fn(A) -> B` did not apply for `fn(&u32) -> u32` even on Rust 1.19.0 stable. So I don’t know what changed.~ This is very likely https://github.com/servo/servo/pull/18327.
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Use cssparser's new_with_line_number_offset
cssparser provides a way to set the initial line number on a
ParserInput. This patch changes servo to use this facility, rather than
reimplement the same functionality itself.
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cssparser provides a way to set the initial line number on a
ParserInput. This patch changes servo to use this facility, rather than
reimplement the same functionality itself.
Use `Filter buffer by name and type` algorithm implementation
Following #18176, it uses the new implementation and removes the old one.
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- [x] These changes fix#18186
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style: Don't look for viewport units in stylesheets.
Use whether we've computed any viewport unit instead.
This is more accurate (we avoid restyling unnecessarily if we've found anything
ever on the stylesheet, but that hasn't matched).
This has the benefit of also matching Gecko, and simplify some code and
fishyness around, and also hopefully speeding up stylesheet parsing.
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Use whether we've computed any viewport unit instead.
This is more accurate (we avoid restyling unnecessarily if we've found anything
ever on the stylesheet, but that hasn't matched).
This has the benefit of also matching Gecko, and simplify some code and
fishyness around, and also hopefully speeding up stylesheet parsing.
PerformanceObserverInit.buffered
Per #18108, add `buffered` flag in the `PerformanceObserverInit` dict.
Per W3C spec, when `buffered` is set, `PerformanceObserver.observe()` method adds the entries buffered in the `Performance` instance into the observer's entry buffer.
One step is the implementation of the [filter by name and type](https://w3c.github.io/performance-timeline/#filter-buffer-by-name-and-type) algorithm. Don't think that the sort operation is useful in this case, but the spec states that this algorithm is to be used.
- [X] `./mach build -d` does not report any errors
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- [X] These changes fix#18108
- [X] These changes do not require tests (yet) because the timeline API is not powered.
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Use FnvHashMap in WebGL implementation.
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Follow up from the WebGL redesign: https://github.com/servo/servo/pull/17891
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Devirtualize CSS error reporting.
This removes a trait object from the path of reporting a CSS error.
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Automatically verify that derive() lists are alphabetically ordered #…
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Automatically verify that derive() lists are alphabetically ordered #18172
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Add paint metrics to Performance Timeline API
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- [X] These changes fix#18111
- [X] There are tests for these changes
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Implement CanvasRenderingContext2d.fillText's "unimplemented" message
Basic skeleton for implementing CanvasRenderingContext2d.fillText, only adding methods and parameters in the right place, and a basic test, with some `println!()`.
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This is only the beginning. It were my first couple of hours looking at Rust and Servo.
However, I have _no clue_ how to get the text to render now (basically go from the `println!()` to something else).
It's also possible I messed something up with the `DOMString.parse()` but not entirely sure.
I'm doing this PR as a starting point to get help and learn more about this, _or_ at least maybe save someone some time while implementing this, if no one's able to take the time and show me where/how.
Because it's still a work-in-progress, I'm leaving the boxes below unchecked (even though there are no errors).
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- [ ] These changes fix#11681 and #17963
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First step toward iOS Support
This mostly prevents Gaol/sandboxing to be used during compilation.
There are a number of issues with : `expat-sys`, `servo-freetype-sys`, `fontsan`, `heartbeats-simple-sys`, `mozjs_sys`.
Also modified `components/script/dom/navigatorinfo.rs` in order to add iOS.
```rust
#[cfg(target_os = "ios")]
pub fn Platform() -> DOMString {
DOMString::from("iOS")
}
```
See here for more informations : https://github.com/servo/servo/issues/18154
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Implement WebGL OES_standard_derivatives extension.
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Implement WebGL OES_standard_derivatives extension. Some Three.js 3D models fail to render because of the lack of this extension.
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Add CompositionEvent bindings
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Needed for better keyboard input. See also #17578
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Also add a few comments and similar about pending invalidation work, and avoid
passing a device in script, since the work it performs scanning the stylesheet
is just thrown away in the `flush_without_invalidations` call.
End TreeBuilder's reliance on DOM.
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Fixed h5e's TreeBuilder so that it does not use `same_tree` and `has_parent_node` methods: d8c2ea5cb6
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Annotate insertAdjacentHTML with CEReactions
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style: Less messy namespace handling.
This PR accounts for the fact that the namespace table is only needed in
`NestedRuleParser`, and only for style rules, in order to simplify the setup and
be able to fix a few bugs wrt parsing of invalid rules.
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This is a patch that unifies a bit how Gecko and Stylo stylesheets work, in
order to be able to eventually move the stylesheets into the stylist, and be
able to incrementally update the invalidation map.
Only run DOMTokenList update steps if token was found
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Fix bound textures and framebuffers when a WebGL Canvas is resized
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Fix bound textures and framebuffers when a WebGL Canvas is resized. This causes some invisible textures in WebGL based games.
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