For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:
1. Move non `gfx` crate things out of `gfx_traits`. This is important in
order to prevent dependency cycles with a different integration between
layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
to do with messages and instead mostly holds ids, which are used
across many different crates in Servo. This new crate will hold the
*rare* data types that are widely used.
Details:
- All BackgroundHangMonitor-related things from base to a new
`background_hang_monitor_api` crate.
- Moved `TraversalDirection` to `script_traits`
- Moved `Epoch`-related things from `gfx_traits` to `base`.
- Moved `PrintTree` to base. This should be widely useful in Servo.
- Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
to `WebRenderFontApi`.
* Fix the HTML event-loop: add a update the rendering task
add rendering task source
sketch structure to update the rendering
resize steps
composition events
fix warnings in rendering task source
refactor handling of composition events: put window and doc for pipeline on top
set script as user interacting in update the rendering task
fmt
add todos for other steps, put all compositor handling logic in one place
update the rendering: evaluate media queries and report changes
update the rendering: update animations and send events
update the rendering: run animation frames
update the rendering: order docs
put rendering related info on documents map
tidy
update the rendering: add issue numbers to todos
update the rendering: reflow as last step
update the rendering: add todo for top layer removals
note rendering opportunity when ticking animations for testing
fix double borrow crash in css/basic-transition
fix faster reversing of transitions test
undo ordering of docs
bypass not fully-active pipeline task throttling for rendering tasks
ensure tasks are dequed from task queue
prioritize update the rendering task
remove servo media stuff from set activity
tidy
debug
update the rendering: perform microtask checkpoint after task
tidy-up
only run evaluate media queries if resized
re-add evaluation of media queries for each rendering task, re-prioritize rendering tasks, re-add microtask checkpoint for all sequential messages
re-structure resize steps, and their interaction with evaluating media queries and reacting to environment changes
update the rendering: remove reflow call at the end
update webmessaging expectations
update to FAIL /html/browsers/browsing-the-web/navigating-across-documents/initial-empty-document/load-pageshow-events-iframe-contentWindow.html
update to FAIL load-pageshow-events-window-open.html
add issue number for ordering of docs
nits
move batching of mouse move event to document info
nits
add doc for mouse move event index
reset mouse move event index when taking pending compositor events
fix replacing mouse move event
nits
* move update the rendering related data to document
* move re-taking of tasks to try_recv
* address nits
* change task queue try_recv into take_tasks_and_recv, with nits
* refactor process_pending_compositor_events
* when updating the rendering, return early if script cannot continue running
* use an instant for the last render opportunity time
* nits
* remove handle_tick_all_animations
* use a vec for pending resize and compositor events
* fix spec links
* Fix a few other nits before landing
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* clippy: fix `result_unit_err` warnings
* feat: fix result warnings in script
* doc: document `generate_key` return type
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* feat: add back result to RangeRequestBounds::get_final
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This brings the version of WebRender used in Servo up-to-date with Gecko
upstream. The big change here is that HiDPI is no longer handled via
WebRender. Instead this happens via a scale applied to the root layer in
the compositor. In addition to this change, various changes are made to
Servo to adapt to the new WebRender API.
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Fixed error in documentation in components>shared>embedder>lib.rs
* fixed documentation warning in compoenents>shared>net>request.rs
* Fixed the documentation (URL issue) in components>shared>script>lib.rs
* script: Do not run layout in a thread
Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.
This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.
Big changes:
1. Layout is created in the script thread on Document load, thus every
live document is guaranteed to have a layout. This isn't completely
hidden in the interface, but we can safely `unwrap()` on a Document's
layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
and the LayoutFactory is a struct passed around by the Constellation.
This is to avoid having to monomorphize the entire script thread
for each layout.
3. Instead of having the Constellation block on the layout thread to
figure out the current epoch and whether there are pending web fonts
loading, updates are sent synchronously to the Constellation when
rendering to a screenshot. This practically only used by the WPT.
A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Update test expectations
* Fix some issues found during review
* Clarify some comments
* Address review comments
---------
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Create embedder event to send to constellation
* Handle gamepad message in constellation, send to script thread
* Handle GamepadEvent in script thread and dispatch event to document
* Add missing Clones, fix event
* Add gamepad task source
* Adjust GamepadIndex type, remove unused imports
* Add internal getter for gamepads list
* Update gamepad new methods
* Handle gamepad connect and disconnect events
* Proto will be none, no need for HandleObject
* Initialize buttons and axes to standard mapping
* Adjust update type index types
* Update GamepadButton update function
* Adjust Gamepad mapping comments to match spec, add update logic
* Amend comment
* Update button and axis inputs on Updated event
* Add GilRs as gamepad backend in servoshell
* Add spec links, queue gamepad updates on task source
* ./mach fmt
* Fix comment length
* Split out button init, update spec comments
* Move gamepad event handling from document to global
* Map and normalize axes/button values
* Use std::time for gamepad timestamp
* Adjust gamepad handling in event loop
* Move button press/touch check into map+normalize function
- Small change but is more in line with spec
* ./mach fmt
* Update comment spec links and warning messages
* Doc comments -> regular comments
* Add window event handlers for gamepad connect/disconnect
* Adjust gamepad disconnect behavior
* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting
* Update button handling from gilrs, add comments
* Enable gamepad pref during WPT tests and update expectations
* Update WPT expectations in meta-legacy-layout
* constellation: notify embedder when events are hit-tested to browsers
* fix compile error in libsimpleservo
* impl From<&CompositorEvent> for CompositorEventVariant
* remove msg temporaries in Constellation::forward_event
* use single wildcard arm in EventDelivered case in handle_servo_events
This is the start of the organization of types that are in their own
crates in order to break dependency cycles between other crates. The
idea here is that putting these packages into their own directory is the
first step toward cleaning them up. They have grown organically and it
is difficult to explain to new folks where to put new shared types. Many
of these crates contain more than traits or don't contain traits at all.
Notably, `script_traits` isn't touched because it is vendored from
Gecko. Eventually this will move to `third_party`.