Commit graph

63 commits

Author SHA1 Message Date
Martin Robinson
3398fc017b
Move non-gfx things out of gfx_traits and create a base crate (#32296)
For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:

1. Move non `gfx` crate things out of `gfx_traits`. This is important in
   order to prevent dependency cycles with a different integration between
   layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
   to do with messages and instead mostly holds ids, which are used
   across many different crates in Servo. This new crate will hold the
   *rare* data types that are widely used.

Details:

 - All BackgroundHangMonitor-related things from base to a new
   `background_hang_monitor_api` crate.
 - Moved `TraversalDirection` to `script_traits`
 - Moved `Epoch`-related things from `gfx_traits` to `base`.
 - Moved `PrintTree` to base. This should be widely useful in Servo.
 - Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
   to `WebRenderFontApi`.
2024-05-17 12:28:58 +00:00
Gregory Terzian
1d66ea2b27
script: Start rework to better match the specification HTML event loop (#31505)
* Fix the HTML event-loop: add a update the rendering task

add rendering task source

sketch structure to update the rendering

resize steps

composition events

fix warnings in rendering task source

refactor handling of composition events: put window and doc for pipeline on top

set script as user interacting in update the rendering task

fmt

add todos for other steps, put all compositor handling logic in one place

update the rendering: evaluate media queries and report changes

update the rendering: update animations and send events

update the rendering: run animation frames

update the rendering: order docs

put rendering related info on documents map

tidy

update the rendering: add issue numbers to todos

update the rendering: reflow as last step

update the rendering: add todo for top layer removals

note rendering opportunity when ticking animations for testing

fix double borrow crash in css/basic-transition

fix faster reversing of transitions test

undo ordering of docs

bypass not fully-active pipeline task throttling for rendering tasks

ensure tasks are dequed from task queue

prioritize update the rendering task

remove servo media stuff from set activity

tidy

debug

update the rendering: perform microtask checkpoint after task

tidy-up

only run evaluate media queries if resized

re-add evaluation of media queries for each rendering task, re-prioritize rendering tasks, re-add microtask checkpoint for all sequential messages

re-structure resize steps, and their interaction with evaluating media queries and reacting to environment changes

update the rendering: remove reflow call at the end

update webmessaging expectations

update to FAIL /html/browsers/browsing-the-web/navigating-across-documents/initial-empty-document/load-pageshow-events-iframe-contentWindow.html

update to FAIL load-pageshow-events-window-open.html

add issue number for ordering of docs

nits

move batching of mouse move event to document info

nits

add doc for mouse move event index

reset mouse move event index when taking pending compositor events

fix replacing mouse move event

nits

* move update the rendering related data to document

* move re-taking of tasks to try_recv

* address nits

* change task queue try_recv into take_tasks_and_recv, with nits

* refactor process_pending_compositor_events

* when updating the rendering, return early if script cannot continue running

* use an instant for the last render opportunity time

* nits

* remove handle_tick_all_animations

* use a vec for pending resize and compositor events

* fix spec links

* Fix a few other nits before landing

---------

Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2024-05-13 09:23:03 +00:00
Samson
168d43f24a
webgpu: Refactor webgpu crate (#32255)
* wgpu(_core) -> wgc

* Refactor webgpu crate

split lib.rs into multiple modules
2024-05-08 13:53:39 +00:00
Delan Azabani
8882507ad0
Rework “visible” to “throttled” in constellation + script + compositor (#31816) 2024-03-22 06:06:28 +00:00
eri
da696b7e57
clippy: fix result_unit_err warnings (#31791)
* clippy: fix `result_unit_err` warnings

* feat: fix result warnings in script

* doc: document `generate_key` return type

Co-authored-by: Martin Robinson <mrobinson@igalia.com>

* feat: add back result to RangeRequestBounds::get_final

Co-authored-by: Martin Robinson <mrobinson@igalia.com>

---------

Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2024-03-21 12:51:45 +00:00
Martin Robinson
ad37a54f59
dependencies: Upgrade to WebRender 0.64 (#31486)
This brings the version of WebRender used in Servo up-to-date with Gecko
upstream. The big change here is that HiDPI is no longer handled via
WebRender. Instead this happens via a scale applied to the root layer in
the compositor. In addition to this change, various changes are made to
Servo to adapt to the new WebRender API.

Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
2024-03-14 17:40:54 +00:00
eri
21939c2ba8
clippy: Fix warnings in components/shared (#31627)
* clippy: fix warnings in `components/shared`

* fix: formatting derive

* fix: rename new to default
2024-03-12 17:22:05 +00:00
Aarya Khandelwal
dd6c929cc6
Fix rustdoc errors in components/shared (#31582)
* Fixed error in documentation in components>shared>embedder>lib.rs

* fixed documentation warning in compoenents>shared>net>request.rs

* Fixed the documentation (URL issue) in components>shared>script>lib.rs
2024-03-08 12:28:06 +00:00
Martin Robinson
9c0561536d
script: Do not run layout in a thread (#31346)
* script: Do not run layout in a thread

Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.

This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.

Big changes:

1. Layout is created in the script thread on Document load, thus every
   live document is guaranteed to have a layout. This isn't completely
   hidden in the interface, but we can safely `unwrap()` on a Document's
   layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
   and the LayoutFactory is a struct passed around by the Constellation.
   This is to avoid having to monomorphize the entire script thread
   for each layout.
3. Instead of having the Constellation block on the layout thread to
   figure out the current epoch and whether there are pending web fonts
   loading, updates are sent synchronously to the Constellation when
   rendering to a screenshot. This practically only used by the WPT.

A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.

Co-authored-by: Josh Matthews <josh@joshmatthews.net>

* Update test expectations

* Fix some issues found during review

* Clarify some comments

* Address review comments

---------

Co-authored-by: Josh Matthews <josh@joshmatthews.net>
2024-02-23 08:14:10 +00:00
Daniel Adams
c999d4546c
Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation

* Handle gamepad message in constellation, send to script thread

* Handle GamepadEvent in script thread and dispatch event to document

* Add missing Clones, fix event

* Add gamepad task source

* Adjust GamepadIndex type, remove unused imports

* Add internal getter for gamepads list

* Update gamepad new methods

* Handle gamepad connect and disconnect events

* Proto will be none, no need for HandleObject

* Initialize buttons and axes to standard mapping

* Adjust update type index types

* Update GamepadButton update function

* Adjust Gamepad mapping comments to match spec, add update logic

* Amend comment

* Update button and axis inputs on Updated event

* Add GilRs as gamepad backend in servoshell

* Add spec links, queue gamepad updates on task source

* ./mach fmt

* Fix comment length

* Split out button init, update spec comments

* Move gamepad event handling from document to global

* Map and normalize axes/button values

* Use std::time for gamepad timestamp

* Adjust gamepad handling in event loop

* Move button press/touch check into map+normalize function

- Small change but is more in line with spec

* ./mach fmt

* Update comment spec links and warning messages

* Doc comments -> regular comments

* Add window event handlers for gamepad connect/disconnect

* Adjust gamepad disconnect behavior

* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting

* Update button handling from gilrs, add comments

* Enable gamepad pref during WPT tests and update expectations

* Update WPT expectations in meta-legacy-layout
2024-02-17 18:42:31 +00:00
Martin Robinson
5c1723c983
rustdoc: Fix many rustdoc errors (#31147)
This fixes many rustdoc errors that occur due to raw URLs in rustdoc
comments as well as unescaped Rust code that should be in backticks.
2024-01-22 13:13:48 +00:00
Delan Azabani
8a226fdb19
constellation: notify embedder when events are hit-tested to browsers (#30841)
* constellation: notify embedder when events are hit-tested to browsers

* fix compile error in libsimpleservo

* impl From<&CompositorEvent> for CompositorEventVariant

* remove msg temporaries in Constellation::forward_event

* use single wildcard arm in EventDelivered case in handle_servo_events
2023-12-12 06:36:27 +00:00
Martin Robinson
f4d3af296c Move *_traits and other shared types to shared
This is the start of the organization of types that are in their own
crates in order to break dependency cycles between other crates. The
idea here is that putting these packages into their own directory is the
first step toward cleaning them up. They have grown organically and it
is difficult to explain to new folks where to put new shared types. Many
of these crates contain more than traits or don't contain traits at all.

Notably, `script_traits` isn't touched because it is vendored from
Gecko. Eventually this will move to `third_party`.
2023-11-03 15:38:18 +00:00
Renamed from components/script_traits/lib.rs (Browse further)