When we physicalize the declarations for @keyframes, we end up having a physical
declaration with an unparsed value with `from_shorthand` being the logical
shorthand.
Account for this case properly when substituting custom properties, to avoid
panicking.
Differential Revision: https://phabricator.services.mozilla.com/D53663
The micro-benchmark `style-attr-1.html` regressed slightly with my patch, after
the CascadeLevel size increase.
This benchmark is meant to test for the "changing the style attribute doesn't
cause selector-matching" optimization (which, mind you, keeps working).
But in the process it creates 10k rules which form a perfect path in the rule
tree and that we put into a SmallVec during the cascade, and the benchmark
spends most of the time pushing to that SmallVec and iterating the declarations
(as there's only one property to apply).
So we could argue that the regression is minor and is not what the benchark is
supposed to be testing, but given I did the digging... :)
My patch made CascadeLevel bigger, which means that we create a somewhat bigger
vector in this case. Thankfully it also removed the dependency in the
CascadeLevel, so we can stop using that and use just Origin which is one byte to
revert the perf regression.
Differential Revision: https://phabricator.services.mozilla.com/D53181
For the individual transform properties if they spec a value that can be
expressed as 2d we treat as 2d and serialize accordingly.
We drop Translate::Translate and Scale::Scale, and then rename
Translate::Translate3D as Translate::Translate, Scale::Scale3D as
Scale::Scale. So now we use Translate::Translate to represent 2d and 3d
translation, and Scale::Scale to represent 2d and 3d scale. There is no
difference between 2d and 3d translate/scale in Gecko because we always
convert them into 3d format to layers (on the compositor thread), so this
change makes things simpler.
Differential Revision: https://phabricator.services.mozilla.com/D52931
Move all the entires of SpecialColorKeyword into SystemColor
and rearrange their computation to match.
Add the new SystemColor entries into the property list of nsXPLookAndFeel.
Differential Revision: https://phabricator.services.mozilla.com/D50903
Now
* nsPresContext::mVisibleArea is excluding the toolbar max height so that
ICB is now static regardless of the dynamic toolbar transition
* nsPresContext::mSizeForViewportUnits is introduced to resolve viewport units
which is including the toolbar max height
That means that with the dynamic toolbar max height;
mVisibleArea < mSizeForViewportUnits
See https://github.com/bokand/URLBarSizing for more detail backgrounds of this
change.
Depends on D50417
Differential Revision: https://phabricator.services.mozilla.com/D50418
The existing code wasn't sound, as CSSOM objects also needed to go away before
the shared memory goes away (as they keep references to them).
This is sound assuming no presence of reference cycles introduced by CSSOM.
We may want to live with this and rely on chrome code not writing cycles like
this with UA stylesheet DOM objects.
We could explicitly drop all potentially-static objects... That seems pretty
error prone though.
Or we could also just leak the shared memory buffer, is there any reason why we
may not want to do that?
Differential Revision: https://phabricator.services.mozilla.com/D51870
This matches the WebKit implementation, and is clearly a violation of the rules
we generally use for ranges in CSS.
But it seems to be depended-on legacy behavior, see the linked WebKit bug, this
bug, and bug 1593317.
Differential Revision: https://phabricator.services.mozilla.com/D51539
And do a full restyle only when the state goes from visited to unvisited or vice
versa. That is, use regular invalidation for addition or removals of href
attributes, for example.
Differential Revision: https://phabricator.services.mozilla.com/D50821
Add CRLF to encoded multipart form data
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Some (3) WPT tests were failing because they expected the body for a multipart form data response to end with a CRLF. So I updated encode_multipart_form_data to add the missing terminator.
Looking at the corresponding spec (https://html.spec.whatwg.org/multipage/form-control-infrastructure.html#multipart%2Fform-data-encoding-algorithm) and RFC (https://tools.ietf.org/html/rfc7578), I couldn't find anything mentioned about this detail.
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Some WPT tests were failing because they expected the body for a
multipart form data response to end with a CRLF. So I updated
encode_multipart_form_data to add the missing terminator.
Add WebGPU identity management
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cc @jdm, @kvark, @zakorgy
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Handle u32 property indices
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Tried porting from Gecko, not sure how to do void JSID check yet.
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Fix#2909 (squashed version of PR #24865)
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Now using data-url::forgiving_base64 instead of base64, this fixes all the fetch/data-urls/base64.* tests.
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Update some URLs
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Ensure SpiderMonkey shuts down cleanly
This is the alternate solution that I described in #24845. Given how much simpler the resulting code is, I'm now much more in favour of this design. Depends on https://github.com/servo/rust-mozjs/pull/487.
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Don't panic if surfman initialization fails.
Since WebGL is only one component of the web platform, there's no reason that failing to initialize surfman for webgl support should take down the entire browser.
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- [x] These changes do not require tests because tests for graphics acceleration? don't make me laugh.
Implement timer-task-source, time-out service worker
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Implements the timer task-source, and folds the IPC glue-code into a single route set by the globalscope.
Also switches service worker to using a dedicated "time-out" mechanism, which previously relied on the timer mechanism(and I think didn't actually implement script timers).
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Add support for WebGL2 ReadPixels functions
Adds support for the new ReadPixels functions introduced with WebGL2 and the relevant PixelStorei parameters..
Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.10
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This is a work in progress patch, but I think it might be ready for comments. There are a few issues left:
- When the target is the pixel pack buffer, the GL function expects a byte offset as a pointer. In Sparkle the `read_pixels` functions return/work on top of arrays, so for now I've made a [workaround patch](45d8bb263d). I wonder if that's okay or should we do it somehow differently?
- When writing to the pixel pack buffer, padding bytes on the destination are properly ignored. When writing to client buffers, Sparkle `read_pixels` returns a buffer with 1 byte alignment, which I think is fine (less stuff to move between threads), but requires positioning the rows manually (see the bottom of `read_pixels_into` vs. `ReadPixels_`).
- There are some duplicated code between the array buffer and pixel pack buffer variants, eg. the detection of intersection with the framebuffer. This could be refactored, but that results in a function with `Result<Option<Rect<u32>>, WebGLError>`, which I'm not sure is readable enough to help.
- There is a duplication with the WebGL1 code. WebGL2 introduces row length, skip pixels and skip rows as pixel pack parameters which affect the ReadPixels operation. The helper functions could be moved to be usable in WebGL1, but then these new modifiers would also need to be passed as a function parameter, which is somewhat ugly (but would work). What's your opinion about this?
cc @jdm @zakorgy
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… and has a private enum for its contents.
Privacy forces the rest of the code to go through methods
rather than matching on the enum,
reducing accidental layout-mode-specific behavior.
Make JS runnables for workers execute on correct event loop
- [x] `./mach build -d` does not report any errors
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- [x] These changes fix#24812