Now that cascade() gets a Device, we can use the default computed values from
there to avoid propagating that state all over the place.
Signed-off-by: Emilio Cobos Álvarez <emilio@crisal.io>
At least until we support scrollbars properly, this size is going to be the
correct one. I've left a TODO to grab the proper one once we support it.
This allows to trivially test viewport units for now.
MozReview-Commit-ID: JdaZ6WlZ2C6
Signed-off-by: Emilio Cobos Álvarez <emilio@crisal.io>
In support of this goal, the layout thread collects information about
CSS images that are missing image data and hands it off to the script
thread after layout completes. The script thread stores a list of
nodes that will need to be reflowed after the associated network
request is complete. The script thread ensures that the nodes are
not GCed while a request is ongoing, which the layout thread is
incapable of guaranteeing.
The image cache's API has also been redesigned in support of this
work. No network requests are made by the new image cache, since it
does not possess the document-specific information necessary to
initiate them. Instead, there is now a single, synchronous
query operation that optionally reserves a slot when a cache
entry for a URL cannot be found. This reserved slot is then
the responsibility of the queryer to populate with the contents
of the network response for the URL once it is complete. Any
subsequent queries for the same URL will be informed that the
response is pending until that occurs.
The changes to layout also remove the synchronous image loading
code path, which means that reftests now test the same code
that non-test binaries execute. The decision to take a screenshot
now considers whether there are any outstanding image
requests for layout in order to avoid intermittent failures in
reftests that use CSS images.
Sometimes clippy gets outdated by months, and its current support setup
means that each Servo component need to opt into it by depending on
the plugins crate manually, and not all components do that.
This includes a WR update that improves pixel snapping. Specifically,
the non-transform shader now snaps to device pixels in world space,
rather than local space.
This makes 31 new tests pass, and adds 4 new failures.
Of the new failures:
- The three background size tests appear to be an OSMesa accuracy
issue. Near the bottom of the image, a small number of pixels
are different from the reference by a value of 1.0 / 255.0. I've
confirmed on 3 real GPUs and also on llvmpipe that the tests
match on those devices. This would be a good case for fuzzy test
support in WPT.
- The other failing test appears to have unreasonable accuracy
requirements as it also fails on Gecko and Chromium in the same
way that the test now fails on WR.
layout: Remove cached thread local context from LayoutContext, and use LayoutContext for assign_inline_sizes()
<!-- Please describe your changes on the following line: -->
According to https://github.com/servo/servo/pull/3069 the cached thread local context is introduced for green threads. Now green threads has gone, and the existence of cache force us to create a `LayoutContext`, an `AssignISizes` and an `AssignBSizes` for each flow during parallel layout, so the pull request tries to remove it. And it also switch `assign_inline_sizes()` to accept a `LayoutContext` parameter, as according to my current design we need to do full layout to some flex items for column flexbox during assign isize traversal.
Part of #14123.
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style: Expose the traversal kind to the style system.
This way we'll be able to take different paths for the sequential and parallel
traversals in some concrete cases.
This is a preliminar patch to fix bug 1332525.
r? @bholley
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Revert several changes that broke tests
This is based on #15158 by @aneeshusa, with additional reverts.
This reverts #15064, which is causing many tests not to run, and #15129 and #15155 which landed while tests were not running and may have caused some new failures in iframe tests.
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This way we'll be able to take different paths for the sequential and parallel
traversals in some concrete cases.
This is a preliminar patch to fix bug 1332525.
Refactor to send iframe resize messages directly from layout thread to constellation
<!-- Please describe your changes on the following line: -->
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r? @jdm
passing tests:
tests/wpt/mozilla/tests/css/matchMedia.html, tests/wpt/mozilla/tests/mozilla/window_resize_not_triggered_on_load.html, tests/wpt/mozilla/tests/mozilla/iframe/resize_after_load.html, tests/wpt/mozilla/tests/css/meta_viewport_resize.html
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It turns out that it's problematic to embed ThreadLocalStyleContext within
LayoutContext, because parameterizing the former on TElement (which we do
in the next patch) infects all the traversal stuff with the trait parameters,
which we don't really want.
In general, it probably makes sense to use separate scoped TLS types for
the separate DOM and Flow tree passes, so we can add a different ScopedTLS
type for the Flow pass if we ever need it.
We also reorder the |scope| and |shared| parameters in parallel.rs, because
it aligns more with the order in style/parallel.rs. I did this when I was
adding a TLS parameter to all these functions, which I realized we don't need
for now.
This allows us to get rid of a bunch of lifetimes and simplify a lot of code. It
also lets us get rid of that nasty lifetime transmute, which is awesome.
The situation with thread-local contexts is still suboptimal, but we fix that in
subsequent patches.
Introduce a PropertyId enum and use it instead of strings of property names
<!-- Please describe your changes on the following line: -->
* `LonghandId` and `ShorthandId` are C-like enums
* `Atom` is used for the name of custom properties.
* `PropertyDeclarationId` is the identifier for `PropertyDeclaration`,
after parsing and shorthand expansion. (Longhand or custom property.)
* `PropertyId` represents any CSS property, e.g. in CSSOM.
(Longhand, shorthand, or custom.)
CC @upsuper
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The primary idea of this patch is to ditch the rigid enum of Previous/Current
styles, and replace it with a series of indicators for the various types of
work that needs to be performed (expanding snapshots, rematching, recascading,
and damage processing). This loses us a little bit of sanity checking (since
the up-to-date-ness of our style is no longer baked into the type system), but
gives us a lot more flexibility that we'll need going forward (especially when
we separate matching from cascading). We also eliminate get_styling_mode in
favor of a method on the traversal.
This patch does a few other things as ridealongs:
* Temporarily eliminates the handling for transfering ownership of styles to the
frame. We'll need this again at some point, but for now it's causing too much
complexity for a half-implemented feature.
* Ditches TRestyleDamage, which is no longer necessary post-crate-merge, and is
a constant source of compilation failures from either needing to be imported
or being unnecessarily imported (which varies between gecko and servo).
* Expands Snapshots for the traversal root, which was missing before.
* Fixes up the skip_root stuff to avoid visiting the skipped root.
* Unifies parallel traversal and avoids spawning for a single work item.
* Adds an explicit pre_traverse step do any pre-processing and determine whether
we need to traverse at all.
MozReview-Commit-ID: IKhLAkAigXE
added dom obj counting to decide sequential/parallel layout (#10110)
This is a rebased version of #11713
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