Commit graph

118 commits

Author SHA1 Message Date
Manish Goregaokar
ce5586f74a Update euclid to 0.3 2015-10-28 21:34:23 +05:30
Ravi Shankar
889eec364b sorted the extern crate, mod & use declarations 2015-09-24 02:12:45 +05:30
Anthony Ramine
f11fcebd9c Bump euclid to 0.2 2015-09-12 01:06:26 +02:00
Patrick Walton
bb99b2f3c8 script: Make most of 2D canvas and WebGL run over IPC.
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
2015-07-25 00:50:12 -07:00
Patrick Walton
626974994a canvas: Move to shared memory for images and canvas backing stores.
The idea here is to land this before making images and canvas IPC-safe,
because this will shake out bugs relating to the shared memory. There
are currently test timeouts that are preventing multiprocess images and
canvas from landing, and I believe those are due to the inefficiency of
sending large amounts of data in the unoptimized builds we test with. By
moving to shared memory, this should drastically reduce the number of
copies and `serde` serialization.

Under the hood, this uses Mach OOL messages on Mac and temporary
memory-mapped files on Linux.
2015-07-24 16:14:24 -07:00
Bogdan Cuza
0baa6b477c Replace astersisks with appropriate versions in deps 2015-07-20 20:08:08 +03:00
ecoal95
8cbfb3482c Use euclid from crates.io 2015-06-19 00:04:24 +02:00
Simon Sapin
a80a12e41e Use cgl and gleam from crates.io 2015-06-15 23:00:33 +02:00
Eduard Burtescu
00e8e5f77d Use the correct log crate and setup env_logger in main. 2015-06-06 23:20:40 +03:00
ecoal95
3350522306 Layerize canvas
Note that this keeps using readback right now, `NativeSurface` painting
will be implemented soon.

Also see https://github.com/servo/servo/issues/6142
2015-05-20 19:10:50 +02:00
ecoal95
a3b0c10381 Remove Glutin dependency for WebGL
Now we have mac support, and since android build is broken, we can
drop glutin from WebGL code.

Went back to upstream
(see: https://github.com/servo/rust-offscreen-rendering-context/pull/1#issuecomment-99234534)

Rebased
2015-05-07 13:31:08 +02:00
Simon Sapin
ef8edd4e87 Upgrade to rustc 551a74dddd84cf01440ee84148ebd18bc68bd7c8. 2015-05-05 10:07:34 -04:00
ecoal95
79a5dae170 WebGL context hardware acceleration + error detection 2015-04-27 04:16:47 +02:00
Diego Marcos
c82485874d Kicks off a WebGL implementation 2015-04-20 14:29:39 -07:00
Patrick Walton
55a0ee6ec7 script: Implement enough 2D canvas support to render basic SVGs such as the tiger. 2015-02-22 22:29:58 -05:00
Adenilson Cavalcanti
a825e59516 Using the color helpers in CanvasPaintTask. 2015-02-05 16:27:15 -08:00
Clark Gaebel
6df1cc8e4c Run all task spawning through util, to allow for easy hooking.
During debugging, I found it useful to hook all task creation in a
central location, and util::task was the perfect place for it.

r? @pcwalton (or maybe someone else, I'm kinda sending you a bunch of
reviews today because I don't know who better to give them to)
2014-10-28 09:53:45 -07:00
Jack Moffitt
c6ab60dbfc Cargoify servo 2014-09-08 20:21:42 -06:00