Update Rust to 1.14.0-nightly (7c69b0d5a 2016-11-01)
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Implement matchMedia and MediaQueryList
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Fixes#13376.
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Removed incorrectly exposed webidl interfaces
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Partial fix for #12415
Fixed: Touch, TouchList, ValidityState
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Implemented FileReader::readAsArrayBuffer
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There's still some small issues, but I suppose most of the work is done:
- test-tidy mentions a `method declared in webidl is missing a comment with a specification link` for the `getResult` method.
- I get an 'unused code' warning for code present in `UnionTypes.rs`, which is auto-generated.
Passing tests:
- [x] `FileAPI/reading-data-section/filereader_result.html`
- [x] `FileAPI/reading-data-section/filereader_readAsArrayBuffer.html`
- [x] `FileAPI/idlharness.html`
- [ ] `FileAPI/reading-data-section/FileReader-multiple-reads.html`
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test-tidy: Check for space between function name and `(`
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Disallow an extraneous space in a function call between
the function name and the opening parenthesis in Rust
code, while ignoring macro declarations.
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- [x] These changes fix#13980
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- `python/tidy/servo_tidy_tests/rust_tidy.rs`
- `python/tidy/servo_tidy_tests/test_tidy.py`
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ServiceWorkerContainer::Promise
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The purpose of the code changes is to enable the use of promises in the Service Worker container. I also modified the Service Worker test in order to support the promises.
Use enum BorderWidth as SpecifiedValue
Use enum BorderWidth instead of a tuple-like struct to store the specified
value. BorderWidth is needed to be used in both longhand and shorthand
border width properties, so I put it in `specified` module.
Fixed#13869.
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webgl: Add basic support for framebuffer attachments
This is by no means a complete implementation, but I've slowed down on working on it, so I think we should look at what it takes to merge the current code. There are some major features missing, like initializing renderbuffers to 0 (uninitialized memory leak), tracking the attachments' attributes (width/height/format) for parameter requests, and lots of missing glCheckFramebufferStatus() validation. On the other hand, this is enough to run some demos using FBOs.
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Use enum BorderWidth instead of a tuple-like struct to store the specified
value. BorderWidth is needed to be used in both longhand and shorthand
border width properties, so I put it in `specified` module.
Fixed#13869.
When the FBO has been unbound, anything that happened to its
attachments (deletion, new binding, reallocation) may have caused it
to change status.
This doesn't change any test results currently, because we're not
checking if the attachments are deleted, the wrong size, or have
appropriate formats.
This is part of general GL behavior: when an object is deleted, look
through the currently bound objects and detach the deleted object from
them. Detaching an object from an FBO causes it to need to be
re-checked for its status.
This is not a complete implementation yet: It doesn't clear the
contents of the renderbuffer on creation. However, Gecko's plan to
only clear renderbuffers when the first FBO using them is the
simplest.
Once FBOs are allowed, we were running into testcases that deleted the
active FBO, and expected the following ReadPixels to come from the
default framebuffer.
Remove URL.domainToASCII and URL.domainToUnicode
Modifications
- Removed URL.domainToASCII method
- Removed URL.domainToUnicode method
- Added test in wpt to make sure both method are undefined.
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webgl: texture size validation fixes
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This pull request fixes the errors in texture-size-limit.html.
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We were checking to see if it was too big to be level 0, but we really
want to see if it's too big to be the given level.
This was the last remaining failure in texture-size-limit.html.
texture-size-limit.html is using a large array for all of its calls at
various sizes, and we were throwing errors on the calls that should
have passed.
Partial fix for #12415: DOM interfaces
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Fix exposure of DOM interfaces. Only two of the interfaces needed changing and I want someone to double check on `DOMException` (which I left exposed to both `Window` and `Worker`), but I used Firefox's definition as my source since the specs don't lay it out explicitly.
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Make Response's `Clone()` method to clone headers.
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This patch allows the response clone to have the same headers list as the original's. Previously, only the cloned response's headers guard was set to be the same as the original response's headers guard.
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This patch allows the response clone to have the same headers list as
the original's. Previously, only the cloned response's headers guard was
set to be the same as the original response's headers guard.
Issue 13363 - Step 1.2 of compiling event handler
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Adds the conditional to test that scripting is enabled in `EventTarget#get_compiled_event_handler`, and return `None` early if not.
Adds tests for "scripting enabled" and "scripting disabled" cases.
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Remove concept of Layers from Servo
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Layers were a feature of the legacy drawing path. If we re-add them at
some point, it probably makes more sense to make them a product of
display list inspection.
This change also remove a bunch of dead painting code.
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Layers were a feature of the legacy drawing path. If we re-add them at
some point, it probably makes more sense to make them a product of
display list inspection.
This change also remove a bunch of dead painting code.
Add RwLock in more Arc’d things in stylesheets.
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CSSOM needs hold potentially multiple references (through `Arc`) to these objects, and then mutate them.
CC @upsuper
r? @mbrubeck
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When compiling event handlers, check whether scripting is enabled
and early return None/null if not.
https://html.spec.whatwg.org/multipage/
webappapis.html#getting-the-current-value-of-the-event-handler
Issue 13363 - Fix spec for disabled scripting
The original spec for this PR was bad because it depended on the
DOM without scripting enabled to use Javascript to signal the test's
failure, so it could never fail.
Use an onerror handler on `window` where scripting is enabled, and
use an invalid string of JavaScript for the handler, to detect
whether or not the event handler is *really* being compiled or not.
Condense tests into a single HTML file
Yup, didn't even realize I could do that at the time.
Remove an unnecessary test