The trickier part is that we represent -moz-image-rect as a Rect() type instead
of image with non-null clip-rect. So we need to add a bit of code to
distinguish "image request types" from other types of images.
But it's not too annoying, and we need to do the same for fancier images like
image-set and such whenever we implement it, so seems nice to get rid of
most explicit usages of nsStyleImage::GetType().
Differential Revision: https://phabricator.services.mozilla.com/D62164
Tweak the ShapeSourceRepresentation so that it doesn't store Option<>s.
Some renames so that GeometryBox doesn't conflict with the Gecko type, and some
other usual bits / re-exports to deal with cbindgen and generics.
Also, drive-by derive parsing of GeometryBox as it's trivial.
Doing this unfortunately is not possible without removing nsStyleImage first, so
let's do that before.
This makes us serialize in the shortest form for shape-outside, but that's what
we should do anyway.
(aside: the shapes code is a bit too generic, maybe we should unify
ClippingShape and FloatAreaShape...)
Differential Revision: https://phabricator.services.mozilla.com/D62163
We include it everywhere because it's included from gfxTypes.h.
This should avoid including all the generated bindings _everywhere_.
Differential Revision: https://phabricator.services.mozilla.com/D62174
ImageLayer is almost the only usage of Image, so keeping them in the same enum
makes the resulting C++ struct smaller, and makes it map more cleanly to
nsStyleImage.
Differential Revision: https://phabricator.services.mozilla.com/D62161
Automatically enable WebGL 2 for specific domains.
Our WebGL 2 implementation has progressed to the point where some but not all content works well. One particular example of non-working content is Babylon.js; if the WebGL2RenderingContext interface is present, it automatically tries to use it and causes panics in Servo. However, there are demos like http://www.servoexperiments.com/webxr-particles/ that work fine today and would be great to feature on our HoloLens homepage.
This change adds what is effectively an origin trial, where we can identify content that works well, ensure it's running in a list of blessed hosts, and reap the benefits.
handle detached array in XRView
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Recompute XRView.projectionmatrix when the buffer is detached
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Remove DomRefCell wrapper for CanvasState
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The PR removes the DomRefCell wrapper for CanvasState from `CanvasRenderingContext2D` and `OffscreenCanvasRenderingContext2D`. The reason for keeping member wrappers in CanvasState instead of overall CanvasState wrapper itself is because I believe that removing member wrappers would make it rather difficult to refactor the internal CanvasState methods in order to cover certain edge cases.
[For example](https://github.com/servo/servo/issues/23436#issuecomment-611089157): Drawing a canvas inside of itself would require getting and providing certain parameters for source canvas such as `canvas_id` and `is_origin_clean` that are currently accessed through source canvas context. Also, we might run into similar issue when creating patterns using canvas.
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Fix webgl transform feedback
This allows https://www.joshmatthews.net/webxr-particles/ to run in Servo. This change corresponds with the following spec text:
```
GL_INVALID_OPERATION is generated by glBeginTransformFeedback if no binding points would be used, either because no program object is active of because the active program object has specified no varying variables to record.
```
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Avoid GL errors with LineWidth commands
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style: Refactor some animations code
This change modifies the names of some methods to make it clearer what
they are doing. It also adds some clarifying comments to explain some
confusing behavior.
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This change modifies the names of some methods to make it clearer what
they are doing. It also adds some clarifying comments to explain some
confusing behavior.
Dirty canvas when exiting immersive sessions
Fixes https://github.com/servo/servo/issues/26162, fixesservo/webxr#155
We basically end up in a situation where the main thread is asleep. It's unclear to me why it doesn't wake up after attempts to interact with the screen, but we stopped dirtying the canvas during the immersive session (https://github.com/servo/servo/pull/26077) so the main thread wasn't awake initially.
This is probably not the cleanest fix -- we really should not be ending up in situations where the main thread is perma-asleep -- however, we should be dirtying the canvas after exiting immersive mode _anyway_ since the contents need to be shown to the user, so this fix is still valid, even if it's not fixing the root cause.
Update checking origin trustworthy align to spec
While reading the [spec of ` Is origin potentially trustworthy? `](https://w3c.github.io/webappsec-secure-contexts/#is-origin-trustworthy), I found our second step is wrong; then, I found Josh said we didn't check it with `https` because we didn't support https in tests yet (https://github.com/servo/servo/pull/13574#discussion_r89346191).
IIRC, we've supported https wpt tests now so it might be fine to change it to align with spec.
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Add FromJSValConvertible for enums
Fixes https://github.com/servo/servo/issues/26169
This adds FromJSValConvertible implementations for webidl enums, which allows them to be used within `sequence<>`, etc.
This also uses these implementations when converting arguments.
Remove assertion for negative value from get_uniform_location
closes#26150
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Do not filter out platform objects when doing dictionary conversions in overload resolution
https://heycam.github.io/webidl/#es-overloads
In step 12, the platform object check is for substep 4, but importantly it only matters if `V` implements the matching interface. If not, it should be able to fall back to substep 10 and attempt conversion to a dictionary.
https://heycam.github.io/webidl/#es-overloads
In step 12, the platform object check is for substep 4, but importantly it only matters if `V` implements the matching interface. If not, it should be able to fall back to substep 10 and attempt conversion to a dictionary.
Remove WebVR
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Removes support for WebVR. WebXR is our future!
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