1. We need to call get_after_change_style, which is the computed styles
without transition rules, while process_animations.
2. If we have after-change style, we may replace the new computed values with
after-change style, according to whether we really need to update
transitions.
3. There are some cases we don't update transitions, so we need to early
return. might_needs_transitions_update() will check it first and it
will filter out most common cases.
4. needs_transitions_update() will check each property and existing running
transitions to make sure we really don't need to update transitions.
The logic of this function is similar with that of
nsTransitionManager::DoUpdateTransitions().
MozReview-Commit-ID: 2ccdPjgrxKz
Add one FFI to check if there is any transition in CSSTransitionCollection.
This will be used to check if we need to update transition and if we
should compute the after-change style.
MozReview-Commit-ID: 6HpVAtrx6Rc
stylo: Relax assertion that doesn't hold in layout/style/test/test_pseudoelement_state.html
It deserves more investigation, we should probably clear NAC data on
ServoRestyleManager::ClearServoDataFromSubtree, but not worth to keep the tree
orange meanwhile.
It deserves more investigation, we should probably clear NAC data on
ServoRestyleManager::ClearServoDataFromSubtree, but not worth to keep the tree
orange meanwhile.
Also implements :link, :visited, and :any-link more efficiently, and stops
matching :-moz-read-only in everything that is not read-write, which is kind of
dumb, and probably creates some artifacts.
MozReview-Commit-ID: 6BQqi7nAWdT
Signed-off-by: Emilio Cobos Álvarez <emilio@crisal.io>
The UpdateAnimationsTasks is a bitflags and each bit is generated from
Gecko's UpdateAnimationsTasks (enum class) values for matching values
between C++ and Rust. For this reason, the bitflags is annotated as
(feature = "gecko"), as a result update_animations() which uses this bitflags
also became gecko-only function.
Before this patch, we store each computed values in a hashtable,
nsRefPtrHashtable<nsUint32HashKey, RawServoAnimationValue>, for all
KeyframeEffectReadOnly on an element, and convert the ServoAnimationValues of
the hashtable into an nsTArray<ServoAnimationValue*> and then convert
the ServoAnimationValues of the nsTArray into PropertyDeclarationBlock
in rust. This way was really inefficient.
In this patch, we store the computed values into AnimationValueMap and
convert all AnimationValue in the map into PropertyDeclarationBlock
after EffectCompositor::GetAnimationRule.
If an element has only CSS animations we don't need to get transition rule,
and vice versa. This will be used when we implement eRestyle_CSSAnimations
and eRestyle_CSSTransitions.
We create the SequentialTask only if:
* We have no old computed values and we have animation name style in the new
computed values.
* Any animation properties is changed.
* display property is changed from 'none' and we have animation name style.
* display property is changed to 'none'.
In a subsequent patch we skip the SequentialTask if we have no running
animations and the display propery is changed to 'none'.
This introduces a basic framework for servo's style system to be able
to query the style of presentation attributes which it can then insert
into the cascade. It uses that framework to implement the size and
color attributes on <font>.
There are a number of improvements that can be done on top of this:
- Implement all other properties
- Abstractify the ruledata parameter of the mappers using templates or virtual dispatch so that it can be a Servo decl block instead
- Implement aforementiond abstraction over Servo decl blocks (this obsoletes the code in the first item above, so it might just be better to skip that and directly do this)
- Replace uses of nsHTMLStyleSheet with an abstract base class containing common elements between Servo and Gecko
I'd prefer for these to be done in separate steps.