At various moments, whether due to timing or layout issues, root layers (iframes) do not have a size and location. We modify the compositor to have all root layers mask to their content boundaries whether they have a frame rect or not. Uninitialized layers have empty boundaries, so they will disappear from the page. We also have to ensure that clicks to not go to areas of layers that are masked away. This fixes issues where ads on github take over the entire viewport.
When finding the layer under a point, take into account clipping
rectangles defined by layers that mask to bounds. This prevents clicks
from being hijacked by masked layers.
Root layers that define the extent of iframes should always mask their
child content. This fixes a bug where root layers without an assigned
size and location do not spill over the entire scene.
The Unicode awareness of `text-transform` is implemented as well as
possible given the Rust standard library's Unicode support. In
particular, the notion of an alphabetic character is used instead of a
letter.
Gecko has a subclass of text run to handle text transforms, but I
implemented this in a simpler way.
r? @SimonSapin
The Unicode awareness of `text-transform` is implemented as well as
possible given the Rust standard library's Unicode support. In
particular, the notion of an alphabetic character is used instead of a
letter.
Gecko has a subclass of text run to handle text transforms, but I
implemented this in a simpler way.
Let's build this incrementally. I implemented a `Blob` that can hold a `DOMString`, and has `size` attribute and `slice(...)` method. I'll finish the rest in later PRs.
This exposed some problems in our clipping logic, which was never
properly rewritten for the stacking context reform. The clipping code
worked in terms of a stack of clips, but the new stacking context code
has no concept of a stack of clip regions. Fixing that in turn exposed
some flaky/incorrect tests:
* `borders` had an incorrect reference image, as far as I can tell.
* `negative_margins` had some stray pixels, fixed by changing the text.
r? @mrobinson
This exposed some problems in our clipping logic, which was never
properly rewritten for the stacking context reform. The clipping code
worked in terms of a stack of clips, but the new stacking context code
has no concept of a stack of clip regions. Fixing that in turn exposed
some flaky/incorrect tests:
* `borders` had an incorrect reference image, as far as I can tell.
* `negative_margins` had some stray pixels, fixed by changing the text.
When inserting a node that was already dirtied, the dirtying logic
would short circuit: "This node is already dirty? Great! Then its
parents must be HAS_DIRTY_DESCENDANTS, too! Let's skip that step."
This isn't appropriate when nodes move around the tree. In that case,
the node may be marked HAS_CHANGED, but ancestors may not yet have
the HAS_DIRTY_DESCENDANTS flag set.
This patch adds a `content_and_heritage_changed` hook in the document,
to deal with these cases appropriately.
#4275
* This changeset rename "render"/"rendering" to "paint"/"painting" under `components/`.
* This does not rename words which are used as general browser's working.
* So this doesn't change `reftest.rs`.