Remove 'get_*' on getters as per RFC 0344 on canevas, compositing, devtools, gfx, layout, net, profile, servo and webdriver_server
Hi guys,
I just gave a big pass of RFC-0344 as per issue #6224 .
Pretty much renamed all the get_* fn that were used to fetch values.
I hope I didn't rename too much.
As said in the issue discussion, I didn't touch at the scripts folder so we keep the unsafe ones pretty explicit.
I've ran the whole pass of test, everything seems to be still working right :).
Please give feedback on this PR.
Thanks for looking into it.
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Before on at least Linux the following failure is hard to root cause:
[~/servo] ./target/debug/servo -o tmp.png ./tests/html/lipsum.html
thread '<main>' panicked at 'assertion failed: res.is_ok()', .../compositor.rs:1508
thread '<main>' panicked at 'You should have disposed of the
pixmap...', .../rust-layers/.../surface.rs:166
Now:
[~/servo] ./target/debug/servo -o tmp.png ./tests/html/lipsum.html
thread '<main>' panicked at 'Error writing png: Permission
denied (os error 13)', .../compositor.rs:1508
thread '<main>' panicked at 'You should have disposed of the pixmap
properly with destroy()! This pixmap will leak!', .../rust-layers/.../surface.rs:166
Known issues:
* Display list optimization can sometimes optimize out elements that
should be shown. This affects the Enyo demo.
* The `overflow: scroll` container doesn't clip the inner layer properly
when borders, border radius, etc. are present.
* `overflow-x: scroll` and `overflow-y: scroll` don't work individually;
elements are scrolled all at once.
* Scrolling only works on absolutely-positioned elements.
This is used for two memory reporting improvements.
- It's used to distinguish "explicit" memory reports from others. This
mirrors the same categorization that is used in Firefox, and gives a single
tree that's the best place to look. It replaces the "pages" tree which
was always intended to be a temporary stand-in for "explicit".
- It's used to computed "heap-unclassified" values for both the jemalloc
and system heaps, both of which are placed into the "explicit" tree.
Example output:
```
| 114.99 MiB -- explicit
| 52.34 MiB -- jemalloc-heap-unclassified
| 46.14 MiB -- system-heap-unclassified
| 14.95 MiB -- url(file:///home/njn/moz/servo2/../servo-static-suite/wikipe
dia/Guardians%20of%20the%20Galaxy%20(film)%20-%20Wikipedia,%20the%20free%20encyc
lopedia.html)
| 7.32 MiB -- js
| 3.07 MiB -- malloc-heap
| 3.00 MiB -- gc-heap
| 2.49 MiB -- used
| 0.34 MiB -- decommitted
| 0.09 MiB -- unused
| 0.09 MiB -- admin
| 1.25 MiB -- non-heap
| 1.36 MiB -- layout-worker-3-local-context
| 1.34 MiB -- layout-worker-0-local-context
| 1.24 MiB -- layout-worker-1-local-context
| 1.24 MiB -- layout-worker-4-local-context
| 1.16 MiB -- layout-worker-2-local-context
| 0.89 MiB -- layout-worker-5-local-context
| 0.38 MiB -- layout-task
| 0.31 MiB -- display-list
| 0.07 MiB -- local-context
| 1.56 MiB -- compositor-task
| 0.78 MiB -- surface-map
| 0.78 MiB -- layer-tree
```
The heap-unclassified values dominate the "explicit" tree because reporter
coverage is still quite poor.
profile: Make the time and memory profilers run over IPC.
Uses a couple of extra threads to work around the lack of cross-process
boxed trait objects.
r? @nnethercote
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We currently store LayerBuffers, because previously NativeSurfaces did
not record their own size. Now we can store NativeSurfaces directly,
which saves a bit of space in the surface cache and allows us to create
LayerBuffers only in the PaintTask.
This also means that instead of sending cached LayerBuffers, the
compositor can just send cached NativeSurfaces to the PaintTask.
Add memory profiling for the compositor task
Currently only the BufferMap is recorded, but a later change will also
measure the memory usage of the compositor tree.
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GLRasterizationContext is now responsible for doing GPU rasterization.
It can coexist with its target NativeSurface, so we don't have to
continually recreate NativeSurfaces when doing GPU rasterization.
process parts.
This will make it easier to adapt to IPC.
The trickiest part here was to make script tasks spawn new layout tasks
directly instead of having the pipeline do it for them. The latter
approach will not work in multiprocess mode, because layout and script
must run in the same address space and the pipeline cannot inject tasks
into another process.
Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
Update to latest rust-layers
The compositing context, painting context and display metadata have all
been collapsed into a single NativeDisplay class.
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Getting these down to the embedding API level required that I redo the bindings generator again, so this is more commits than anticipated.
@mbrubeck @Manishearth @pcwalton but NOT @larsbergstrom so don't even look at this.
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This fixes various race conditions that affect test execution when using the servodriver product. It doesn't yet do enough to make servodriver a viable alternative to the normal servo test executor.
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* Wait for the correct pipeline to return a LoadComplete message
before signalling a load is complete, and ensure that the root
pipeline is the one corresponding to the active document of the top
level browsing context, even if this has not yet painted.
* Ensure that TakeScreenshot operates on the correct pipeline
* Reset the screenshot ready flag whenever we decide that we are ready
to take a screenshot.