This patch exposes a servo internal DOM API that is only made available to about:
pages on the navigator object to request memory reports. The about:memory page itself is
loaded like other html resources (eg. bad cert, net error) and makes use of this new API.
On the implementation side, notable changes:
- components/script/routed_promise.rs abstracts the setup used to fulfill a promise when the
work needs to be routed through the constellation. The goal is to migrate other similar
promise APIs in followup (eg. dom/webgpu/gpu.rs, bluetooth.rs).
- a new message is added to request a report from the memory reporter, and the memory reporter
creates a json representation of the set of memory reports.
- the post-processing of memory reports is done in Javascript in the about-memory.html page,
providing the same results as the current Rust code that outputs to stdout. We can decide
later if we want to remove the current output.
Signed-off-by: webbeef <me@webbeef.org>
* Use 2024 style edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Reformat all code
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Make generated bindings that return a WebIDL `any` value use out parameters.
Returning raw JSVal values makes it easier to create GC hazards in code
that calls these methods. Accepting a MutableHandle argument instead
ensures that the values are rooted by the caller.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Update mozjs.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix clippy warnings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
---------
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* few cangc fixes
Signed-off-by: L Ashwin B <lashwinib@gmail.com>
* few cangc fixes
Signed-off-by: L Ashwin B <lashwinib@gmail.com>
---------
Signed-off-by: L Ashwin B <lashwinib@gmail.com>
As seems #31500 still remain opened here's the next partial fix.
Fixed list: `unused_mut`, `clippy::needless_borrow`,
`clippy::match_ref_pats`, `clippy::borrow_deref_ref`, `clippy::ptr_eq`,
`clippy::unnecessary_cast`, `clippy::derivable_impls`,
`clippy::collapsible_match`, `clippy::extra_unused_lifetimes`,
`clippy::map_clone`, `clippy::manual_filter`.
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes are part of #31500.
- [x] These changes do not require tests because are only cosmetic.
* Implement missing gamepad slots, align to spec more
- Fixes TODO's from initial gamepad implementation
- Adds some missing spec steps
* Only handle gamepad events when pref is enabled
* Return empty list in getGamepads if document not active
* ./mach fmt
* Update getGamepads to return an array instead of GamepadList
* Add spec link for [[exposed]] slot
* Remove failing test expectations for not-fully-active
* A few fixes
- Change should_notify to has_gesture
- Add spec links and TODO to navigator
- Remove unneeded clone from GamepadList::list
- Move gamepadconnected event firing into has_gesture block
* Use queue_with_canceller for tasks and add expects
* Explicitly check for gamepad user gesture
* Move user gesture check into separate function
* Change contains_user_gesture to be a gamepad function
* mach fmt
* Change axis/button threshold constants to be private to module
To create resource ids for the WebGPU we need to access the `IdentityHub`.
In order to access the `IdentityHub` from a `Window` or a `Worker` as well, I've moved the `IdentityHub` to the `GlobalScope` from the `Navigator`.
Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage`
and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
Added WebIDL bindings for GPUBuffer, GPUBufferDescriptor, GPUBufferUsage
Implemented the `createBuffer` and `createBufferMapped` functions of GPUDevice
Added the WebIDL bindigs for GPUDevice, GPUObjectDescriptorBase, GPUDeviceDescriptor, GPUObjectBase
Implemented the `requestDevice` function of `GPUAdapter`