I wanted to add an environmental variable to disable the style sharing
cache for gecko, but the current pattern involves lazy_static!, which
involves an atomic operation on lookup, which is a bit hot to do each
time we try to share styles. This makes that work happen once per
process.
The current mechanism requires threading a lot of this state through a bunch of
callsites that are several layers of abstraction above the code that actually
uses this vector (which is only compiled for servo). Putting it in
CurrentElementInfo gets it nicely out of the way.
MozReview-Commit-ID: 9PLBKcJreN0
The UpdateAnimationsTasks is a bitflags and each bit is generated from
Gecko's UpdateAnimationsTasks (enum class) values for matching values
between C++ and Rust. For this reason, the bitflags is annotated as
(feature = "gecko"), as a result update_animations() which uses this bitflags
also became gecko-only function.
We will set the flag when the root node of the traversal has
has-animation-only-dirty-descendants flag or has animation restyle hints.
Also we will use this flag to detect whether we need to trigger CSS transitions
or not.
Now that cascade() gets a Device, we can use the default computed values from
there to avoid propagating that state all over the place.
Signed-off-by: Emilio Cobos Álvarez <emilio@crisal.io>
At least until we support scrollbars properly, this size is going to be the
correct one. I've left a TODO to grab the proper one once we support it.
This allows to trivially test viewport units for now.
MozReview-Commit-ID: JdaZ6WlZ2C6
Signed-off-by: Emilio Cobos Álvarez <emilio@crisal.io>
We create the SequentialTask only if:
* We have no old computed values and we have animation name style in the new
computed values.
* Any animation properties is changed.
* display property is changed from 'none' and we have animation name style.
* display property is changed to 'none'.
In a subsequent patch we skip the SequentialTask if we have no running
animations and the display propery is changed to 'none'.
It turns out that it's problematic to embed ThreadLocalStyleContext within
LayoutContext, because parameterizing the former on TElement (which we do
in the next patch) infects all the traversal stuff with the trait parameters,
which we don't really want.
In general, it probably makes sense to use separate scoped TLS types for
the separate DOM and Flow tree passes, so we can add a different ScopedTLS
type for the Flow pass if we ever need it.
We also reorder the |scope| and |shared| parameters in parallel.rs, because
it aligns more with the order in style/parallel.rs. I did this when I was
adding a TLS parameter to all these functions, which I realized we don't need
for now.
This allows us to get rid of a bunch of lifetimes and simplify a lot of code. It
also lets us get rid of that nasty lifetime transmute, which is awesome.
The situation with thread-local contexts is still suboptimal, but we fix that in
subsequent patches.
The primary idea of this patch is to ditch the rigid enum of Previous/Current
styles, and replace it with a series of indicators for the various types of
work that needs to be performed (expanding snapshots, rematching, recascading,
and damage processing). This loses us a little bit of sanity checking (since
the up-to-date-ness of our style is no longer baked into the type system), but
gives us a lot more flexibility that we'll need going forward (especially when
we separate matching from cascading). We also eliminate get_styling_mode in
favor of a method on the traversal.
This patch does a few other things as ridealongs:
* Temporarily eliminates the handling for transfering ownership of styles to the
frame. We'll need this again at some point, but for now it's causing too much
complexity for a half-implemented feature.
* Ditches TRestyleDamage, which is no longer necessary post-crate-merge, and is
a constant source of compilation failures from either needing to be imported
or being unnecessarily imported (which varies between gecko and servo).
* Expands Snapshots for the traversal root, which was missing before.
* Fixes up the skip_root stuff to avoid visiting the skipped root.
* Unifies parallel traversal and avoids spawning for a single work item.
* Adds an explicit pre_traverse step do any pre-processing and determine whether
we need to traverse at all.
MozReview-Commit-ID: IKhLAkAigXE
This patch introduces infrastructure for the rule tree, and constructs it.
We don't use it yet, nor have good heuristics for GC'ing it, but this should not
happen anymore once we store the rule node reference in the node.
I haven't messed up with memory orders because I want to do a try run with it,
then mess with them.
Take down the ApplicableDeclarationsCache, use the rule tree for doing the cascade.
As a follow-up, we could move all the data living under a mutex in the
SharedLayoutContext only in order to create the local context to the same place.
This should increase animation performance when there are multiple animations in
one page that happen to be on different threads.