It is possible for a PaintTask to start exiting soon after sending new
buffers to the compositor. In that case, the compositor should return
the now unnecessary buffers to the PaintTask so that it can properly
free them.
To accomplish this, the compositor now keeps a hash map of paint task
channels per pipeline id. When a PaintTask exists, the constellation
informs the compositor that it can forget about it. Additionally, the
PaintTask should not wait for any buffers when the engine is doing a
complete shutdown. In that case, the compositor is already halted and
has simply let all buffers leak. We pipe through the shutdown type when
destroying the pipeline to make this decision.
Fixes#2641.
This fixes the following warning:
display_list/mod.rs:735:20: 735:30 warning: use of deprecated item: Use `Int::zero()` or `Float::zero()`., #[warn(deprecated)] on by default
display_list/mod.rs:735 let zero = Zero::zero();
^~~~~~~~~~
This property is used by approximately 55% of page loads.
To implement the line breaking behavior, the "breaking strategy" has
been cleaned up and abstracted. This should allow us to easily support
other similar properties in the future, such as `text-overflow` and
`word-break`.
This assumes that there are no ligatures that span across multiple
words. Since we have a per-word shape cache, this is a safe assumption
as of now. I have left comments to ensure that, if and when this is
revisted, we make sure to handle it properly.
The ligature disabling code has been manually verified, but I was unable
to reftest it. (The only way I could think of would be to create an
Ahem-like font with a ligature table, but that would be an awful lot of
work.)
Near as I can tell, the method used to apply the spacing (manually
inserting extra advance post-shaping) matches Gecko.
`invert` is not yet supported.
Objects that get layers will not yet display outlines properly. This is
because our overflow calculation doesn't take styles into account and
because layers are always anchored to the top left of the border box.
Since fixing this is work that is not related to outline *per se* I'm
leaving that to a followup and making a note in the code.
This exposed some problems in our clipping logic, which was never
properly rewritten for the stacking context reform. The clipping code
worked in terms of a stack of clips, but the new stacking context code
has no concept of a stack of clip regions. Fixing that in turn exposed
some flaky/incorrect tests:
* `borders` had an incorrect reference image, as far as I can tell.
* `negative_margins` had some stray pixels, fixed by changing the text.
This adds the infrastructure necessary to support stacking contexts that
are not containing blocks for absolutely-positioned elements. Our
infrastructure did not support that before. This minor revamp actually
ended up simplifying the logic around display list building and
stacking-relative position computation for absolutely-positioned flows,
which was nice.
This patch is a first stab at implementing border-radius. It looks fine as long as
the border isn't an ellipse (that might not even parse yet), and the border-widths
around a border-radius are the same.
Here's a cool screenshot!

r? @pcwalton @SimonSapin