Commit graph

4 commits

Author SHA1 Message Date
ecoal95
167885707d webgl: Add shader validation and translation
This commit adds angle-based validation and translation to WebGL
shaders.

The changes to the tex_image_2d test is neccessary (it was not valid
GLES 2.0 shader language).
2015-08-30 14:23:14 +02:00
ecoal95
6341c77700 webgl: Implement multiple calls and improve error detection
This commit implements WebGL's:
 * cullFace
 * frontFace
 * enable
 * disable
 * depthMask
 * colorMask
 * clearDepth
 * clearStencil
 * depthFunc
 * depthRange
 * hint
 * lineWidth
 * pixelStorei
 * polygonOffset
 * texParameteri
 * texParameterf
 * texImage2D (partially)

It inlines a lot of OpenGL calls to keep the file
`components/canvas/webgl_paint_task.rs` as small as possible while
keeping readability.

It also improves error detection on previous calls, and sets node damage
on the canvas in the drawing calls.

It adds a `TexImage2D` reftest, even though it's not enabled because:
 * WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early
 * If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
2015-08-25 17:16:46 +02:00
ecoal95
eb502bdbb8 webgl: Add drawArrays reftest
I also removed flackyness of the clearColor test, hopefully it's fixed now
that a lot of race conditions have disappeared thanks to @glennw.
2015-06-13 23:03:39 +02:00
Diego Marcos
c82485874d Kicks off a WebGL implementation 2015-04-20 14:29:39 -07:00