This used to conflict with the util crate from the standard library, which
has long since been removed.
The import in layout has not been changed because of a conflict with the
util mod there.
When the constellation change a FrameTree pipeline, it should send a
notification to the compositor, so that it can negotiate buffers from
the correct render task. This commit also migrates away from the
generalized FrameTreeUpdateMsg to ones specific to the situation at
hand. That turned out to be an unnecessary abstraction.
The term "root layer" is used in the compositor to refer to both the
pipeline root layer and the page background layer. This can be quite
confusing. Instead, call the page background layer the "base layer,"
which is always the first child of the pipeline root layer.
It is possible for a PaintTask to start exiting soon after sending new
buffers to the compositor. In that case, the compositor should return
the now unnecessary buffers to the PaintTask so that it can properly
free them.
To accomplish this, the compositor now keeps a hash map of paint task
channels per pipeline id. When a PaintTask exists, the constellation
informs the compositor that it can forget about it. Additionally, the
PaintTask should not wait for any buffers when the engine is doing a
complete shutdown. In that case, the compositor is already halted and
has simply let all buffers leak. We pipe through the shutdown type when
destroying the pipeline to make this decision.
Fixes#2641.
This allows the compositor to add frames after the call to SetIds,
where the initial frame tree is created. There are still some issues
preventing proper late frame creation, but this prevents crashes when
it happens.
Fixes#3738.