Fix immersive mode panic on three.js rollercoaster on hololens
We have some special logic about texture formats when creating drawing buffers for WebGL that needs to be shared with the code that creates a separate framebuffer for immersive mode.
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#24083 and fix#20595.
- [x] These changes do not require tests because no CI for hololens; tested manually in the emulator.
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Fix many WACK errors
These changes ensure that all native dependencies are built with the compiler flags that will prevent forbidden API uses. They also incorporate a fork of rand_os that backports UWP support from more recent rand releases. This is necessary in the short term to avoid having to wait for the entire ecosystem to migrate to the most recent rand release.
Depends on https://github.com/servo/mozjs/pull/200 and https://github.com/servo/rust-mozjs/pull/471.
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because no windows WACK tests
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Do not allow XR session on non user-activated events
This sets the thread in "user interaction mode" when the dispatched event is trusted. I also tried an approach where we would not rely on the dispatched event but just set "user interaction mode" when we get a compositor event (which, we can assume, are only user generated). That worked as well.
Fixes#23787.
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Ideally we want to be able to borrow from the DOM during box construction
but that's not playing very well at the moment with the current bridge
between script and layout.
add webidl bindings for DOMStringList
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To prepare for the implementation of `IndexedDB` a DOM interface for `DOMStringList` is added.
This change:
* Adds a new IDL file for `DOMStringList`
* Lists `domstringlist.rs` in `mod.rs`
* Defines a new DOMStruct `DOMStringList`
* Changes some test expectations related to `DOMStringList`
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- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#24208
- [X] These changes do not require tests because:
We are not yet able to fully test the functions of `DOMStringList` in the WPT, because it is not possible to create an object of the type `DOMStringList` until e.g. `indexeddb` or `location.ancestorOrigins` is implemented.
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Stylo's Gecko wrapper duplicated some logic from the C++ side so
that the Rust compiler would be able to optimize better. Now that
we have xLTO, this kind of manual inlining should not be neccessary
anymore.
Differential Revision: https://phabricator.services.mozilla.com/D43765
For developing properties, we will handle them in an other bug.
Besides, I use an iframe for the test because we create a use counter in
the constructor of Document, which use the prefs to decide what kind of
properties we want to record. So, in the test, we have to reload iframe
to make sure we re-create the document, so does the use counter, to make
sure the prefs work properly.
The two prefs affect the css use counters:
1. layout.css.use-counters.enabled: Allocate use counters, and record
non-custom properties.
2. layout.css.use-counters-unimplemented.enabled: Record all unimplmented
properties into the use counters.
If we disable layout.css.use-counters.enblaed, we don't create use counters
object, so layout.css.use-counters-unimplemented.enabled doesn't work,
either.
Differential Revision: https://phabricator.services.mozilla.com/D43860
This is consistent with the `order` property anyhow, and allows to simplify some
code.
Negatives are still not parsed, but rust uses a similar representation for all
CSS <integer> values and so should C++.
Differential Revision: https://phabricator.services.mozilla.com/D42912
Replace use of gleam in webgl with sparkle.
Rely on https://github.com/servo/sparkle for the GL bindings required to implement Servo's WebGL stack. This does not touch the GL usage in the compositor or webrender, which continue to rely on https://github.com/servo/gleam. This means that any breaking changes to the public GL bindings interface (such as required by https://github.com/servo/servo/pull/24111) only require updating rust-offscreen-rendering-context and rust-webvr, rather than many other crates that are out of our direct control.
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] There are tests for these changes
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