https://github.com/servo/saltfs/pull/687 added support
for specifying environment variables in `buildbot_steps.yml`.
Update the servo-tidy buildbot_steps.yml linter to reflect this.
Use the voluptuous Python library (BSD 3-clause license) for validation
in lieu of a much larger hand-written implementation.
Update the tidy self tests to take into account the new error messages.
Fixes warnings from rust-lang/rust#44229 when `--enable-commonmark` is
passed to rustdoc.
This is mostly a global find-and-replace for bare URIs on lines by
themselves in doc comments.
- Change domparsing spec link from domparsing.spec.whatwg.org to w3c.github.io/DOM-Parsing
- Remove from tidy since it's already covered by w3c.github.io
- Update test manifest
I don't want to do such a gratuitous rename, but with all the other types
now having "Dom" as part of their name, and especially with "DomOnceCell",
I feel like the other cell type that we already have should also follow
the convention. That argument loses weight though when we realise there
is still DOMString and other things.
As a result of tighter and more correct handling of character
literals, this now catches a few kinds of syntax involving lifetimes
that were previously missed, so those have been updated.
Automatically verify that derive() lists are alphabetically ordered #…
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Automatically verify that derive() lists are alphabetically ordered #18172
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Implement WebGL extensions
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This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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