Update timer scheduler to use crossbeam
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It seems time to update the timer scheduler implementation to use crossbeam constructs.
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Support enum value as a union default value
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Didn't implement the actual latency thing because the relevant things are already marked as TODO.
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- [x] These changes fix#21342
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Continue message port
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Fixes#7457.
Fixes#12715.
Fixes#12717.
Fixes#16095.
Fixes#18969.
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Convert [HTMLConstructor] as constructor extension
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Accept transfer argument for StructuredCloneData::write
Allow structured clone reads to return a boolean
Add Transferable trait
Add basic skeletons to MessagePort
Implement transfer and transfer-receiving steps on MessagePort
Use transfer and transfer_receive in StructuredClone callbacks
Implement MessageChannel
Freeze the array object for the MessageEvent ports attribute
Implement transfer argument on window.postMessage
Use ReentrantMutex instead for MessagePortInternal
Accept origin as a parameter in dispatch_jsval
Fix BorrowMut crash with pending_port_message
Detach port on closure and check for detached during transfer
Enable webmessaging tests
fix webidl
fix
Support [LegacyWindowAlias]
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Mark @@iterator as nonenumerable
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fix getimagedata returns empty pixels
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GetImageData for OffscreenCanvas without an associated canvas element returned blank pixels. To solve this, we now pass a `Size2D` instead of a canvas to relevant functions.
I don't quite know if it's ok that `OffscreenCanvasRenderingContext2D` now have a `width` and `height`, but I found no other reasonable solution to this.
There are some tests that previously were marked as `PASS` that are now failing. It seems that they were passing for the wrong reason.
These are:
> tests/wpt/metadata/offscreen-canvas/pixel-manipulation/2d.imageData.put.unchanged.html.ini
> tests/wpt/metadata/offscreen-canvas/pixel-manipulatio/2d.imageData.put.unchanged.worker.js.ini
> tests/wpt/metadata/offscreen-canvas/the-offscreen-canvas/initial.reset.path.html.ini
> tests/wpt/metadata/offscreen-canvas/the-offscreen-canvas/initial.reset.path.worker.js.ini
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Support USVString as default value of a union argument
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I don't expect this fixes any test though...
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Add PYTHON3 and Universal Windows C Runtime requirements to README
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Adds additional documentation for how to properly set up a new Win10 environment to build Servo.
- [x] These changes fix#24457
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Implements pageX and pageY attributes on MouseEvent interface
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Implements missing pageX and pageY on MouseEvent interface.
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Throw when failing to convert sequence inner values
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Add simple implementation of content-security-policy on network requests
This needs a lot more hooks before it'll actually be a good implementation, but for a start it can help get some feedback on if this is the right way to go about it.
Part of servo/servo#4577 but we should probably track the rest of the implementation somewhere.
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Synchronize WebGL layer creation with underlying GL APIs
I believe the underlying cause of #24373 is that the XR callbacks can end up executing before the XR WebGL layer setup has occurred. This was observed in the following symptom:
* a DOM exception would be thrown from inside the renderVR function, which is only called from XR's requestAnimationFrame callback
* following this, the webgl thread would panic with a GL error when executing the GL operations invoked from XRWebGLLayer::Constructor
This indicates that _somehow_ the XR rAF callback that raised an exception would have been operating on GL state that was not actually the state intended.
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Always request new XR frames
Currently we only request XR frames when there is a rAF callback queued up.
This is incorrect, see https://immersive-web.github.io/webxr/#xr-animation-frame
With this change we always request updated frame state regardless of whether or not the user has queued up callbacks.
In addition to being spec-correct, this means that we can reliably listen for events in the OpenXR backend in the rAF loop itself, instead of having to set up a second spinning loop for when the rAF is inactive. This lets us implement visibility states for openxr without having to worry about the user never receiving the wakeup call because the rAF loop isn't pumping.
See also: https://github.com/immersive-web/webxr/issues/877
r? @asajeffrey
Update servo-media. Temporarily disable progressive download on Android
- [X] `./mach build -d` does not report any errors
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- [X] These changes fix#24413
This needs a lot more hooks before it'll actually be a good
implementation, but for a start it can help get some feedback on if this
is the right way to go about it.
Part of servo/servo#4577
Issue 23607: first pass of changes for compatibility with Python3
As much as i want to migrate entirely to Python3 (see #23607), it will require some time as changes in web-platform-tests are significant and rely on upstream fixes to be merged and synced downstream.
In the meantime, lets improve compatibility with Python3 so that later, migration will be less painful.
Build system is definitely not ready yet for Python3, but its a step in the right direction.
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Use raqote for 2D canvas rendering
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