Prior to this commit, the script codegen makefile relied on an
intermediary pythonpath.py file that handled python dependencies and
incorporated a couple hacks to get the codegen building working. This
commit removes that intermediary file and attempts to make the script
codegen build process cleaner.
Avoid marking codegen method bodies as unsafe twice
`CGAbstractMethod` takes a couple boolean parameters, among others:
* `extern`: will mark the method as `unsafe` and `extern`
* `unsafe`: will wrap the method body in an `unsafe` block
Passing both as `True` should not mark it as `unsafe` twice.
Example from a generated `HTMLCollectionBinding.rs`:
Before:
```
unsafe extern fn get_length(..) -> u8 {
unsafe {
// code here
}
}
```
After
```
unsafe extern fn get_length(..) -> u8 {
// code here
}
```
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`CGAbstractMethod` takes a couple boolean parameters, among others:
* `extern`: will mark the method as `unsafe` and `extern`
* `unsafe`: will wrap the method body in an `unsafe` block
Passing both as `True` should not mark it as `unsafe` twice.
Example from a generated `HTMLCollectionBinding.rs`:
Before:
```
unsafe extern fn get_length(..) -> u8 {
unsafe {
// code here
}
}
```
After
```
unsafe extern fn get_length(..) -> u8 {
// code here
}
```
Measure heap memory usage for more types. Fixes#6951
Also adds HeapSizeOf implementations/derive for some types. I've used "Cannot calculate Heap size" as a reason everywhere, because my imagination is rather limited. If you'd like me to change this message for specific types, please write something like this: "Trusted - Cannot calculate Heap size for Trusted" so that it would be easier for me to replace them through a script :)
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Implement getComputedStyle
It's not quite done but can probably be reviewed anyway.
I still need to finish up a few of the ToCss impls, I just got lazy and wanted to make sure things worked.
The computation of the used values is definitely not right, I'm going to investigate that.
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Introduce VirtualMethods::children_changed()
This virtual method mimics the behaviour of mutation observers and make it more viable than the older child_inserted(), which didn't cover removed nodes and was called as many times as there were inserted nodes.
A few other shortcomings where remove_child() was called directly instead of Node::remove() were also fixed while at it.
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To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
Fix a few issues
- Use SmallVec<[T; N]>
- Make find_iframe a free function
- Make ProgressEvent use enums for bubbles and cancelable
- Change README, as `rust-snapshot-hash` is just a text file
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an IPC channel instead.
Because this used a boxed trait object to invoke messages across a
process boundary, and boxed trait objects are not supported across IPC,
we spawn a helper thread inside the compositor to perform the marshaling
for us.