Commit graph

51 commits

Author SHA1 Message Date
Anthony Ramine
e77efb93c1 Move util::vec::byte_swap to canvas_traits 2016-07-04 16:48:15 +02:00
Anthony Ramine
f8c3fe1076 Make canvas send their data themselves to other canvas 2016-06-16 18:24:04 +01:00
Zbynek Winkler
41c293293b Remove references to unused crates.
The cleanup is based on info from using "-W unused-extern-crates".
2016-04-22 22:20:06 +02:00
Jan-Fabian Humann
d778562844 #10211: Stop re-exporting webrender_traits WebGL types from canvas_traits 2016-03-30 20:05:16 +02:00
Emilio Cobos Álvarez
5a6eaf8621 canvas_traits: Remove unused layers dependency 2016-03-23 18:16:47 +01:00
Emilio Cobos Álvarez
a02daf7144 canvas: Remove all the canvas layerization infrastructure
It was never complete, and with webrender as a backend the way we render
WebGL contexts has changed a bit.

This should remove quite a bit of overhead.
2016-03-23 18:12:37 +01:00
Ms2ger
08083f1c9d Deny unsafe code in more crates. 2016-03-18 14:43:03 +01:00
Glenn Watson
c0531c312f Add WebRender integration to Servo.
WebRender is an experimental GPU accelerated rendering backend for Servo.

The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used).

WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
2016-02-18 10:35:29 +10:00
Anthony Ramine
cb5cd8d881 Say farewell to in-tree HeapSizeOf 2016-02-04 22:03:32 +01:00
Emilio Cobos Álvarez
48962bd6b6 webgl: Improve debugging
Now we can keep track of errors more easily.
2016-01-13 15:28:34 +01:00
Emilio Cobos Álvarez
532b53ddc9 webgl: Implement Uniform1f, Uniform1fv, and Uniform4f
I was going to implement Uniform4fv with sequences, (since it
practically implemented), but we can't until we support Float32Array
args because codegen doesn't know how tu differenciate between both.
2016-01-13 13:41:30 +01:00
Simon Martin
f2fe401d7d Issue #8738: bufferSubData and texImage2D argument sanity checks. 2015-12-26 18:56:48 +01:00
David Zbarsky
6a72d4dd12 Implement WebGL scissor method 2015-12-15 20:43:38 -08:00
David Zbarsky
0f4d6d58aa Implement various WebGL functions 2015-12-13 17:39:20 -08:00
Roman Klauke
f1efe9a043 remove the "core" feature from canvas
The core feature is marked as stable. This commit removes the usage
of this feature.
2015-12-10 20:21:10 +01:00
bors-servo
95e6b1d101 Auto merge of #8831 - simartin:ticket_6791, r=eefriedman
Issue #6791: Allow more array types in bufferData and bufferSubData.

Fix https://github.com/servo/servo/issues/6791

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2015-12-07 02:39:32 +05:30
Simon Martin
fa555d0e2e Issue #6791: Allow more array types in bufferData and bufferSubData. 2015-12-06 15:28:59 +01:00
David Zbarsky
789a90a82f Implement IsPointInPath 2015-12-05 17:49:49 -08:00
Simon Martin
f79e1521b2 Issue #8462: Add support for BufferSubData, CompressedTexImage2D and
CompressedSubTexImage2D and re-enable individual webgl WPT tests.
2015-12-01 20:40:42 +01:00
Patrick Walton
24fdc8a3c7 Handle zero-sized source surfaces properly, and upgrade ipc-channel to
incorporate the fix for zero-sized shmem on Mac.

Depends on servo/rust-azure#201 and pcwalton/ipc-channel#10.

Closes #7422.
2015-09-30 23:09:36 -07:00
Ravi Shankar
889eec364b sorted the extern crate, mod & use declarations 2015-09-24 02:12:45 +05:30
Thiago Pontes
a2a9c0489d Make use of FromStr and Default traits in lib canvas
fixup! Make use of FromStr and Default traits in lib canvas
2015-09-03 14:42:53 -03:00
ecoal95
167885707d webgl: Add shader validation and translation
This commit adds angle-based validation and translation to WebGL
shaders.

The changes to the tex_image_2d test is neccessary (it was not valid
GLES 2.0 shader language).
2015-08-30 14:23:14 +02:00
ecoal95
6341c77700 webgl: Implement multiple calls and improve error detection
This commit implements WebGL's:
 * cullFace
 * frontFace
 * enable
 * disable
 * depthMask
 * colorMask
 * clearDepth
 * clearStencil
 * depthFunc
 * depthRange
 * hint
 * lineWidth
 * pixelStorei
 * polygonOffset
 * texParameteri
 * texParameterf
 * texImage2D (partially)

It inlines a lot of OpenGL calls to keep the file
`components/canvas/webgl_paint_task.rs` as small as possible while
keeping readability.

It also improves error detection on previous calls, and sets node damage
on the canvas in the drawing calls.

It adds a `TexImage2D` reftest, even though it's not enabled because:
 * WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early
 * If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
2015-08-25 17:16:46 +02:00
Johann Tuffe
ec07178b6f sort all uses 2015-08-20 20:47:12 +08:00
Josh Matthews
8bb853f643 Fix existing syntactics nits. 2015-08-16 10:30:43 -04:00
Bogdan Cuza
45145108da Measure heap memory usage for more types. Fixes #6951 2015-08-13 21:44:41 +03:00
bors-servo
6a8bc85284 Auto merge of #7092 - dzbarsky:putimagedata, r=jdm
Clean up and fix PutImageData



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2015-08-09 07:00:56 -06:00
David Zbarsky
2f47bdff4b Fix getImageData with sizes < 1 pixel 2015-08-08 15:43:22 -04:00
David Zbarsky
51938d579f Switch PutImageData to using CopySurface 2015-08-08 15:35:08 -04:00
David Zbarsky
48c24f8492 Pass a Rect instead of an Option<Rect> to PutImageData 2015-08-08 04:50:55 -04:00
Patrick Walton
bb99b2f3c8 script: Make most of 2D canvas and WebGL run over IPC.
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
2015-07-25 00:50:12 -07:00
Patrick Walton
626974994a canvas: Move to shared memory for images and canvas backing stores.
The idea here is to land this before making images and canvas IPC-safe,
because this will shake out bugs relating to the shared memory. There
are currently test timeouts that are preventing multiprocess images and
canvas from landing, and I believe those are due to the inefficiency of
sending large amounts of data in the unoptimized builds we test with. By
moving to shared memory, this should drastically reduce the number of
copies and `serde` serialization.

Under the hood, this uses Mach OOL messages on Mac and temporary
memory-mapped files on Linux.
2015-07-24 16:14:24 -07:00
bors-servo
ae01e97efa Auto merge of #6487 - pcwalton:background-tiling, r=glennw
gfx: Use a pattern instead of tiling images manually.

r? @SimonSapin

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2015-07-07 05:42:07 -06:00
Patrick Walton
3500af37d0 gfx: Use a pattern instead of tiling images manually. 2015-07-07 10:41:47 -07:00
ecoal95
8438db89e1 address review comments 2015-07-06 23:02:51 +02:00
ecoal95
9b306aced6 webgl: implement getError 2015-07-06 19:55:48 +02:00
ecoal95
42bd43a696 webgl: Make bind* calls more spec-compliant 2015-07-06 19:54:06 +02:00
ecoal95
b1765c6882 webgl: Refactor implementation to move logic inside the DOM interfaces
This improves the encapsulation and consistency in our WebGL
implementation.

Also allows to implement new methods such as `getShaderSource()`.

It will also allow us to use `delete()` in the destructors of them (note
that we will want to keep track of them from the context).
2015-07-06 19:54:05 +02:00
Ms2ger
73a7e92bfd Update to rustc 2d0cbf3e3e25e092bd9e4c94d08e446b680869f0. 2015-06-25 20:02:36 +02:00
ecoal95
8cbfb3482c Use euclid from crates.io 2015-06-19 00:04:24 +02:00
bors-servo
ceaca2e288 Auto merge of #6357 - ecoal95:more-webgl, r=pcwalton
See the commit descriptions for more details. 

Blocked on https://github.com/servo/gleam/pull/24

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2015-06-13 15:05:08 -06:00
ecoal95
ff568ecc90 webgl: Add multiple WebGL calls (activeTexture + blend*)
* activeTexture
* blendColor
* blendFunc
* blendFuncSeparate
* blendEquation
* blendEquationSeparate

Blocked on gleam.
2015-06-13 23:03:38 +02:00
Corey Farwell
5c408d2be9 rust-geom API changes
https://github.com/servo/rust-geom/pull/81
2015-06-13 12:28:21 -07:00
Hyowon Kim
00240e5550 Implementation of pattern fill style for canvas. 2015-06-13 14:35:13 +09:00
Mátyás Mustoha
3ae64fe739 Remove gfx_traits from the dependencies of [script]. 2015-06-12 12:59:46 +02:00
Hyowon Kim
473afdb196 Add attributes for canvas shadows. 2015-06-12 09:40:00 +09:00
ecoal95
9f94d39c9e Implement new WebGL interfaces and methods
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture

And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}

Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.

Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this

Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.

Blocked on https://github.com/servo/gleam/pull/22

A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
2015-06-06 12:14:01 +02:00
ecoal95
eff2bb4310 WebGLRenderingContext getters and getParameter
This implements the `canvas`, `drawingBufferHeight` and
`drawingBufferWidth` getters to `WebGLRenderingContext`, and an initial
version of `getParameter`.
2015-06-01 16:34:51 +02:00
ecoal95
b3ac346749 Add WebGLContextAttributes support
This commit also:
* Allows to return non-rootable dictionaries from
Codegen.
* Merges the two context types in an enum type.
2015-06-01 15:29:38 +02:00