layout: Remove margins from inline absolute hypothetical boxes.
As they're hypothetical, their margins shouldn't take up space!
Improves Google search results.
Closes#13915.
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incremental restyle: Introduce StylingMode and deprecate explicit dirtiness
This is another chunk of work to move us toward the new incremental restyle architecture.
Eventually, we'll make a fine-grained decision at each node about what style to recompute based on the RestyleHint on the node data (along with other things). For now, we use the existence of RestyleData as a coarse-grained approximation of this.
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Use enum BorderWidth instead of a tuple-like struct to store the specified
value. BorderWidth is needed to be used in both longhand and shorthand
border width properties, so I put it in `specified` module.
Fixed#13869.
Prefer auto-generation for some keyword props
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r? @Manishearth or @emilio
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When the FBO has been unbound, anything that happened to its
attachments (deletion, new binding, reallocation) may have caused it
to change status.
This doesn't change any test results currently, because we're not
checking if the attachments are deleted, the wrong size, or have
appropriate formats.
This is part of general GL behavior: when an object is deleted, look
through the currently bound objects and detach the deleted object from
them. Detaching an object from an FBO causes it to need to be
re-checked for its status.
This is not a complete implementation yet: It doesn't clear the
contents of the renderbuffer on creation. However, Gecko's plan to
only clear renderbuffers when the first FBO using them is the
simplest.
Once FBOs are allowed, we were running into testcases that deleted the
active FBO, and expected the following ReadPixels to come from the
default framebuffer.
Remove URL.domainToASCII and URL.domainToUnicode
Modifications
- Removed URL.domainToASCII method
- Removed URL.domainToUnicode method
- Added test in wpt to make sure both method are undefined.
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Update mozjs_sys to expose proper locale callbacks.
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Fixes#13788
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webgl: texture size validation fixes
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This pull request fixes the errors in texture-size-limit.html.
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Remove stacking context nesting from WebRender display construction
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We were checking to see if it was too big to be level 0, but we really
want to see if it's too big to be the given level.
This was the last remaining failure in texture-size-limit.html.
texture-size-limit.html is using a large array for all of its calls at
various sizes, and we were throwing errors on the calls that should
have passed.