This fixes layers being created with a 3x3 border that's not needed.
This exposes https://github.com/servo/servo/issues/6250, so update the affected reftest to use ahem font until it is fixed.
Fixes#1745
Should I adjust the expected result of the corresponding wpt test cases?
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.html
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.xhtml
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* Add parser support for 3d transforms.
* Change ComputedMatrix to a representation that suits interpolation.
* Switch stacking contexts to use 4x4 matrices.
The transforms themselves are still converted to 2d and handled by azure for now, but this is a small standalone part that can be landed now to make it easier to review.
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This reverts commit 945adabd48.
The CSS Working Group resolved to drop this value from the spec:
http://log.csswg.org/irc.w3.org/css/2015-05-20/#e555680
The group was unable to come up with even a theoretical use case.
Gecko only implemented this value for completeness.
Other browsers vendors have clearly expressed they have no interest
in implementing this.
This implements the `canvas`, `drawingBufferHeight` and
`drawingBufferWidth` getters to `WebGLRenderingContext`, and an initial
version of `getParameter`.
r? @jdm
I couldn't add the `getContextAttributes` method since `CodegenRust`
doesn't know how to return a dictionary value, I'll take a look at it ASAP.
I think the helper functions can return directly the renderer, since they're used just for that, but I wanted to hear your opinions about this.
By the way I'm interested in adding more serious tests for WebGL, and I think the [khronos conformance suit](https://github.com/KhronosGroup/WebGL/tree/master/conformance-suites/1.0.3) should be the best option.
Should I try to integrate it in wpt, or making a `tests/webgl` directory (or similar) inside the servo tree? (Maybe this question should be for @Ms2ger)
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r? @metajack @mbrubeck @glennw
(or anybody, really)
This is just a simple version of summit3.html that has only the spinning rust logo and matrix multiplication calculator. Longcat currently has regressed and has both some rendering issues (margins have reappeared between the segments) and it only works as a standalone page and no longer within an iframe. I'll look into those enough to fix or at least log bugs when I get back.
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* Add parser support for 3d transforms.
* Change ComputedMatrix to a representation that suits interpolation.
* Switch stacking contexts to use 4x4 matrices.
The transforms themselves are still converted to 2d and handled by azure for now, but this is a small standalone part that can be landed now to make it easier to review.