This is a simplification of the internal `TaskQueue` API that moves the
`TaskManager` to the `GlobalScope` itself. In addition, the handling of
cancellers is moved to the `TaskManager` as well. This means that no
arguments other than the `task` are necessary for queueing tasks, which
makes the API a lot easier to use and cleaner.
`TaskSource` now also keeps a copy of the canceller with it, so that
they always know the proper way to cancel any tasks queued on them.
There is one complication here. The event loop `sender` for dedicated
workers is constantly changing as it is set to `None` when not handling
messages. This is because this sender keeps a handle to the main
thread's `Worker` object, preventing garbage collection while any
messages are still in flight or being handled. This change allows
setting the `sender` on the `TaskManager` to `None` to allow proper
garbabge collection.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This puts a few commonly used `Node` helpers into a trait (`NodeTraits`)
and gives them more descriptive names and documentation. The renames:
- `document_from_node` -> `NodeTraits::owner_document`
- `window_from_node` -> `NodeTraits::owner_window`
- `stylesheets_owner_from_node<T:` -> `NodeTraits::stylesheet_list_owner`
- `containing_shadow_root` -> `NodeTraits::containing_shadow_root`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of creating a type for each `TaskSource` variety have each `TaskSource`
hold the same kind of sender (this was inconsistent before, but each
sender was effectively the same trait object), a pipeline, and a
`TaskSourceName`. This elminates the need to reimplement the same
queuing code for every task source.
In addition, have workers hold their own `TaskManager`. This allows just
exposing the manager on the `GlobalScope`. Currently the `TaskCanceller`
is different, but this will also be eliminated in a followup change.
This is a the first step toward having a shared set of `Sender`s on
`GlobalScope`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Makes use of the is_initial_about_blank property on Document in order to
determine whether the navigation should create a history entry, or replace
the current history entry.
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
Create two new data structures in the `script` crate to hold senders and
receiver:
- `ScriptThreadSenders`: holds all outgoing channels from the
`ScriptThread` including a channel to the `ScriptThread` itself. The
ultimate goal with this is to reduce duplication by giving a boxed
version of this this to `Window`s.
- `ScriptThradReceivers`: holds all incoming channels to the
`ScriptThread`. This isn't cloenable like the senders. This is used to
abstract away `recv()` and `try_recv()` methods used to make the
`ScriptThread` event loop easier to read.
In addition:
- The many duplicated `ScriptThread` self-senders for the `TaskManager`
have been removed and, in general, a lot of boilerplate is removed as
well.
- Visibilty of all methods affected by this change is changed to
`pub(crate)` in order to take advantage of dead code detection. Some
dead code produced from macros is removed.
- Some conversion code is refactord into implementations of the `From`
trait.
- The names of channels uses a standard "sender" and "receiver" naming
as well as trying to be descriptive of where they go in `ScriptThread`
as well as `InitialScriptState`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Before all timers were managed by the Constellation process, meaning
that they had to trigger IPC calls to be scheduled and fired. Currently,
timers are only used in the `ScriptThread`, so it makes sense that they
are per-process.
This change restores the timer thread functionality that existed before
avoided entirely. Completion is done using a callback that is sent to
the timer thread similarly to how fetch is done. This allows reusing the
existing task queue without making any new channels.
Fixes#15219.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This change creates a new struct `IFrameCollection` that is used to
cache the list of `<iframe>`s in a `Document` as long as the
`Document`'s DOM has not changed. This prevent constantly iterating the
entire DOM during *update the rendering*, which runs up to 60 times per
second as well as for other operations.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Post layout, when a `Window` has all of the new `<iframe>` sizes, size
any `Window`s for `Pipeline`s in the same `ScriptThread` synchronously.
This ensures that when laying out from the outermost frame to the
innermost frames, the frames sizes are set properly.
There is still an issue where a non-same-`ScriptThread` `<iframe>` sits
in between two `<iframe>`s of the same origin. According to the
specification these frames should all be synchrnously laid out --
something quite difficult in Servo. This is issue #34655.
This is the first change in a series of changes to improve the
consistency of `<iframe>` loading and sizing.
Fixes#14719.
Fixes#24569.
Fixes#24571.
Fixes#25269.
Fixes#25275.
Fixes#25285.
Fixes#30571.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
A reflow might still be necessary if it's necessary for display and the
reflow itself wasn't for display. After this happens a display becomes
necessary and the page is still dirty for layout purposes.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Manage `<iframe>` size updates in `Window`. In addition to removing
duplicated code, this will allow setting `<iframe>` sizes synchronously
on child `Pipeline`s of the same origin in the script process in a
followup change. The goal is remove flakiness from `<iframe>` sizing.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This eliminates the way that crossbeam channels are used to send layout
results back to script, which should increase the efficiency of layout.
If asynchronous layout is re-established it can be written as a layer on
top of the layout interface, that way layout doesn't have to know so
many details of how the asynchronocity works.
Renames:
- `ScriptReflow` to `ReflowRequest`: Script is the only thing that
requests reflow.
- `ReflowComplete` to `ReflowResult`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
These all happen now in *update the rendering*, typically after the
message that triggered this code is processed, though in two cases
reflow needs to be triggered explicitly. This makes `ReflowReason`
redundant though perhaps `ReflowCondition` can be expanded later to give
more insight into why the page is dirty.
- Handling of the "reflow timer" concept has been explained a bit more via
data structures and rustdoc comments.
- Theme changes are cleaned up a little to simplify what happens during
reflow and to avoid unecessary reflows when the theme doesn't change.
Notably, layout queries and scrolling still trigger normal reflows and
don't update the rendering. This needs more investigation as it's
unclear to me currently whether or not they should update the rendering
and simply delay event dispatch or only reflow.
In general, this is a simplfication of the code.
Fixes#31871.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
A rendering opportunity is now unconditionally triggered by handling IPC
messages in the `ScriptThread`, unless animations are running in which
case it's driven by the compositor. We can now remove calls to
`note_rendering_opportunity` and `rendering_opportunity`.
There is one tricky case, which is when a promise completion during a
microtask checkpoint dirties the page again. In this case we need to
trigger a new rendering opportunity, unless animations are running. In
a followup change, when not driven by the compositor, rendering
opportunities will be driven by a timed task, meaning we can remove this
workaround.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* respond to winit platform theme changed event and send it to the layout thread
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
* refactoring viewport and theme change handling functions based on feedback
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
* fixing issues reported by test-tidy
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
* update stylo in order to use color_scheme function on Device
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
---------
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
Co-authored-by: lazypassion <25536767+lazypassion@users.noreply.github.com>
The `pending reflow` concept isn't necessary now that *update the
rendering* is taking care of triggering reflows at the correct time.
`Window::reflow` already avoids reflows if the page is not dirty, so
pending reflows is now just an extraneous check as long as *update the
rendering* runs properly.
This change also removes some explicit reflows, which now wait until the
appropriate moment during *update the rendering*. This should remove
some extra reflows that are not necessary.
Servo needs some way to track that resizing the web view needs to
re-layout due to the initial containing block changing. Move handling
of `Document::needs_paint` to the script thread and use this, expanding
the rustdoc to explain what it is for a bit more clearly.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead run *update the rendering* at the end of every process of
gathering messages sent to the `ScriptThread`. This ensures that the
thread is in a consistent state when the update is finally run and
prevents running more than one instance of *update the rendering* per
spin of the message loop.
In addition:
- Move the *run the resize steps* implementation to `Window` and ensure
that the realm is active when it is run.
- Profile the queueing of the resize message instead of handling it. I
think this makes more sense as the profiling seems to be targeting
message handling and not *update the rendering*. Additionally, it's
difficult to profile from the context of `Window`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This changes fixes two issues:
1. A reflow of all `Document`s currently done unconditionally after
receving IPC messages in the `ScriptThread`. Reflowing without first
updating the animation timeline can lead to transitions finshing as
soon as they start (because it looks like time advancement is
measaured between calls to `update-the-rendering`).
2. Fix an issue where not all `Pipeline`s were updated during *update
the rendering*. The previous code only took into account top level
frames and their children. It's not guaranteed that a particular
`ScriptThread` is managing any top level frames, depending on the
origens of those frames. We should update the rendering of those
non-top-level iframes regardless.
The new code attempts to order the frames according to the
specification as much as possible without knowing the entire frame
tree, without skipping any documents managed by the `ScriptThread` in
question.
In addition, `Documents` is pulled out the `script_thread.rs` and
renamed to `DocumentCollection`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Make generated bindings that return a WebIDL `any` value use out parameters.
Returning raw JSVal values makes it easier to create GC hazards in code
that calls these methods. Accepting a MutableHandle argument instead
ensures that the values are rooted by the caller.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Update mozjs.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix clippy warnings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
---------
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
There is a command-line argument to override the default window size,
but not one for overriding the default screen resolution. This is
important for testing pages that use screen size to have different
behavior.
In addition to adding the new option this change:
- Renames the `--resolution` command-line argument to `--window-size`
to remove ambiguity with the `--screen-size` argument.
- Passes the screen size as device independent (device pixels scaled by
HiDPI factor) to Servo internals. Not only it make it simpler to pass
the `--window-size` override, it makes more sense. Different screens
can have different HiDPI factors and these can be different from the
scale of the window. This makes the screen HiDPI factor totally
independent of the one that Servo uses for the window.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* More files with CanGc fixes
Signed-off-by: L Ashwin B <lashwinib@gmail.com>
* removed the can_gc inside !task
Signed-off-by: L Ashwin B <lashwinib@gmail.com>
---------
Signed-off-by: L Ashwin B <lashwinib@gmail.com>
* Use ROUTER::add_typed_route where possible
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Update webxr, media and ipc-channel
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
Instead of exposing many different kinds of messages to the compositor
that are routed through the constellation, expose a single message type
which can be sent across IPC channels. In addition, this IPC channel and
the route to the crossbeam channel with the compositor is created along
with the `CompositorProxy`, simplifying what needs to be passed around
during pipeline initialization.
Previously, some image updates (from video) were sent over IPC with a
special serialization routine and some were sent via crossbeam channels
(canvas). Now all updates go over the IPC channel `IpcSharedMemory` is
used to avoid serialization penalties. This should improve performance
and reduce copies for video, but add a memory copy overhead for canvas.
This will improve in the future when canvas renders directly into a
texture.
All-in-all this is a simplification which opens the path toward having a
standard compositor API and reduces the number of duplicate messages and
proxying that had to happen in libservo.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of exposing many different kinds of messages to the compositor
that are routed through the constellation, expose a single message type
which can be sent across IPC channels. In addition, this IPC channel and
the route to the crossbeam channel with the compositor is created along
with the `CompositorProxy`, simplifying what needs to be passed around
during pipeline initialization.
Previously, some image updates (from video) were sent over IPC with a
special serialization routine and some were sent via crossbeam channels
(canvas). Now all updates go over the IPC channel `IpcSharedMemory` is
used to avoid serialization penalties. This should improve performance
and reduce copies for video, but add a memory copy overhead for canvas.
This will improve in the future when canvas renders directly into a
texture.
All-in-all this is a simplification which opens the path toward having a
standard compositor API and reduces the number of duplicate messages and
proxying that had to happen in libservo.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Implement outerText on HtmlElement
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
* Fixed some innerText/outerText bugs
Signed-off-by: Benjamin Vincent Schulenburg <bennyschulenburg@gmx.de>
* Unified innerText/outerText handling outside of Layout
Before these 2 were treated separately and only within
Layout would they end up calling the same method, now
they are already unified within HTMLElement
Signed-off-by: Benjamin Vincent Schulenburg <bennyschulenburg@gmx.de>
* Address a few nits
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Added innerText support for `inline-flex`
Signed-off-by: Benjamin Vincent Schulenburg <bennyschulenburg@gmx.de>
---------
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
Signed-off-by: Benjamin Vincent Schulenburg <bennyschulenburg@gmx.de>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Shane Handley <shanehandley@fastmail.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Make Crashtests with test-wait wait
Signed-off-by: Taym <haddadi.taym@gmail.com>
* use Atom::from instead of the atom macro
Signed-off-by: Taym <haddadi.taym@gmail.com>
* Update test result expectations
Signed-off-by: Taym <haddadi.taym@gmail.com>
---------
Signed-off-by: Taym <haddadi.taym@gmail.com>