This is used for two memory reporting improvements.
- It's used to distinguish "explicit" memory reports from others. This
mirrors the same categorization that is used in Firefox, and gives a single
tree that's the best place to look. It replaces the "pages" tree which
was always intended to be a temporary stand-in for "explicit".
- It's used to computed "heap-unclassified" values for both the jemalloc
and system heaps, both of which are placed into the "explicit" tree.
Example output:
```
| 114.99 MiB -- explicit
| 52.34 MiB -- jemalloc-heap-unclassified
| 46.14 MiB -- system-heap-unclassified
| 14.95 MiB -- url(file:///home/njn/moz/servo2/../servo-static-suite/wikipe
dia/Guardians%20of%20the%20Galaxy%20(film)%20-%20Wikipedia,%20the%20free%20encyc
lopedia.html)
| 7.32 MiB -- js
| 3.07 MiB -- malloc-heap
| 3.00 MiB -- gc-heap
| 2.49 MiB -- used
| 0.34 MiB -- decommitted
| 0.09 MiB -- unused
| 0.09 MiB -- admin
| 1.25 MiB -- non-heap
| 1.36 MiB -- layout-worker-3-local-context
| 1.34 MiB -- layout-worker-0-local-context
| 1.24 MiB -- layout-worker-1-local-context
| 1.24 MiB -- layout-worker-4-local-context
| 1.16 MiB -- layout-worker-2-local-context
| 0.89 MiB -- layout-worker-5-local-context
| 0.38 MiB -- layout-task
| 0.31 MiB -- display-list
| 0.07 MiB -- local-context
| 1.56 MiB -- compositor-task
| 0.78 MiB -- surface-map
| 0.78 MiB -- layer-tree
```
The heap-unclassified values dominate the "explicit" tree because reporter
coverage is still quite poor.
profile: Make the time and memory profilers run over IPC.
Uses a couple of extra threads to work around the lack of cross-process
boxed trait objects.
r? @nnethercote
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We currently store LayerBuffers, because previously NativeSurfaces did
not record their own size. Now we can store NativeSurfaces directly,
which saves a bit of space in the surface cache and allows us to create
LayerBuffers only in the PaintTask.
This also means that instead of sending cached LayerBuffers, the
compositor can just send cached NativeSurfaces to the PaintTask.
Add memory profiling for the compositor task
Currently only the BufferMap is recorded, but a later change will also
measure the memory usage of the compositor tree.
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GLRasterizationContext is now responsible for doing GPU rasterization.
It can coexist with its target NativeSurface, so we don't have to
continually recreate NativeSurfaces when doing GPU rasterization.
process parts.
This will make it easier to adapt to IPC.
The trickiest part here was to make script tasks spawn new layout tasks
directly instead of having the pipeline do it for them. The latter
approach will not work in multiprocess mode, because layout and script
must run in the same address space and the pipeline cannot inject tasks
into another process.
Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
Update to latest rust-layers
The compositing context, painting context and display metadata have all
been collapsed into a single NativeDisplay class.
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Getting these down to the embedding API level required that I redo the bindings generator again, so this is more commits than anticipated.
@mbrubeck @Manishearth @pcwalton but NOT @larsbergstrom so don't even look at this.
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This fixes various race conditions that affect test execution when using the servodriver product. It doesn't yet do enough to make servodriver a viable alternative to the normal servo test executor.
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* Wait for the correct pipeline to return a LoadComplete message
before signalling a load is complete, and ensure that the root
pipeline is the one corresponding to the active document of the top
level browsing context, even if this has not yet painted.
* Ensure that TakeScreenshot operates on the correct pipeline
* Reset the screenshot ready flag whenever we decide that we are ready
to take a screenshot.
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.
I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).
I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.
It's mergeable and doesn't break any tests :P
Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?
cc @jdm @pcwalton
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The basic idea is it's safe to output an image for reftest by testing:
- That the compositor doesn't have any animations active.
- That the compositor is not waiting on any outstanding paint messages to arrive.
- That the script tasks are "idle" and therefore won't cause reflow.
- This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered.
- It could easily be expanded to handle pending timers etc.
- That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
Spec: http://dev.w3.org/csswg/css-device-adapt/
Currently, the actual viewport is used by the layout task as part of the reflow, and the compositor uses the zoom constraints. I'm not sure if anywhere else currently needs access to the constraints (i.e. there's no CSSOM as far as I can tell).
I did not implement sections 9 (viewport <META>) or 10 (handling 'auto' for 'zoom').
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A rebuild after touching components/profile/mem.rs now takes 48 seconds (and
only rebuilds `profile` and `servo`) which is much lower than it used to be.
In comparison, a rebuild after touching components/profile_traits/mem.rs takes
294 seconds and rebuilds many more crates.
This change also removes some unnecessary crate dependencies in `net` and
`net_traits`.