We currently store LayerBuffers, because previously NativeSurfaces did
not record their own size. Now we can store NativeSurfaces directly,
which saves a bit of space in the surface cache and allows us to create
LayerBuffers only in the PaintTask.
This also means that instead of sending cached LayerBuffers, the
compositor can just send cached NativeSurfaces to the PaintTask.
Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
The basic idea is it's safe to output an image for reftest by testing:
- That the compositor doesn't have any animations active.
- That the compositor is not waiting on any outstanding paint messages to arrive.
- That the script tasks are "idle" and therefore won't cause reflow.
- This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered.
- It could easily be expanded to handle pending timers etc.
- That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
A rebuild after touching components/profile/mem.rs now takes 48 seconds (and
only rebuilds `profile` and `servo`) which is much lower than it used to be.
In comparison, a rebuild after touching components/profile_traits/mem.rs takes
294 seconds and rebuilds many more crates.
This change also removes some unnecessary crate dependencies in `net` and
`net_traits`.
Transition events are not yet supported, and the only animatable
properties are `top`, `right`, `bottom`, and `left`. However, all other
features of transitions are supported. There are no automated tests at
present because I'm not sure how best to test it, but three manual tests
are included.
- Most of util::memory has been moved into profile::mem, though the
`SizeOf` trait and related things remain in util::memory. The
`SystemMemoryReporter` code is now in a submodule
profile::mem::system_reporter.
- util::time has been moved entirely into profile::time.
The history is now recorded per frame, but needs to be exposed in a followup PR.
Also fixes a race condition that occurs loading iframes under heavy CPU load.
This ensures that iframes never do a reflow / layout until they have a valid
window size set from their parent frame.
When an iframe is created with display:none it sets the root layer to be
zero width and height. When updating the rect of the iframe from layout
send the entire rect rather than just the new origin, which handles the case
where the iframe has been made visible and now has a non-zero rect.
This used to conflict with the util crate from the standard library, which
has long since been removed.
The import in layout has not been changed because of a conflict with the
util mod there.
When the constellation change a FrameTree pipeline, it should send a
notification to the compositor, so that it can negotiate buffers from
the correct render task. This commit also migrates away from the
generalized FrameTreeUpdateMsg to ones specific to the situation at
hand. That turned out to be an unnecessary abstraction.
The term "root layer" is used in the compositor to refer to both the
pipeline root layer and the page background layer. This can be quite
confusing. Instead, call the page background layer the "base layer,"
which is always the first child of the pipeline root layer.
It is possible for a PaintTask to start exiting soon after sending new
buffers to the compositor. In that case, the compositor should return
the now unnecessary buffers to the PaintTask so that it can properly
free them.
To accomplish this, the compositor now keeps a hash map of paint task
channels per pipeline id. When a PaintTask exists, the constellation
informs the compositor that it can forget about it. Additionally, the
PaintTask should not wait for any buffers when the engine is doing a
complete shutdown. In that case, the compositor is already halted and
has simply let all buffers leak. We pipe through the shutdown type when
destroying the pipeline to make this decision.
Fixes#2641.
This allows the compositor to add frames after the call to SetIds,
where the initial frame tree is created. There are still some issues
preventing proper late frame creation, but this prevents crashes when
it happens.
Fixes#3738.