new styles are set.
Tying transitions to the DOM node avoids quadratic complexity when
updating them.
Finishing transitions instantly when styles are updated makes our
behavior more correct.
Now GLRasteizationContexts require having an active GLContext. This will
allow preserving GLContexts and possibly framebuffers between
rasterization sessions, improving GL Rasterization performance.
Linux Before:
+ Painting Per Tile 4.5559 4.3392 1.6920 18.5548 74
Painting 170.1554 151.8353 0.0008 350.1093 28
Linux After:
+ Painting Per Tile 3.8726 3.1299 1.5848 12.6732 62
Painting 13.5480 10.8947 0.0029 39.1198 23
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
profile: Make the time and memory profilers run over IPC.
Uses a couple of extra threads to work around the lack of cross-process
boxed trait objects.
r? @nnethercote
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We currently store LayerBuffers, because previously NativeSurfaces did
not record their own size. Now we can store NativeSurfaces directly,
which saves a bit of space in the surface cache and allows us to create
LayerBuffers only in the PaintTask.
This also means that instead of sending cached LayerBuffers, the
compositor can just send cached NativeSurfaces to the PaintTask.
By doing this on either side of the call to the relevant tasks' start()
method, we don't need to store the mem::ProfilerChan or the reporter
name in the task itself.
This commit introduces the `serde` dependency, which we will use to
serialize messages going between processes in multiprocess Servo.
This also adds a new debugging flag, `-Z print-display-list-json`,
allowing the output of display list serialization to be visualized.
This will be useful for our experiments with alternate rasterizers.
GLRasterizationContext is now responsible for doing GPU rasterization.
It can coexist with its target NativeSurface, so we don't have to
continually recreate NativeSurfaces when doing GPU rasterization.
Move LayerBuffer cache to the compositor
Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
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Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.