webgl: Make a general way to get data from a JS array buffer view
This fixes an invalid length being reported from
`float32_array_to_slice` (which used the byte length), and also to
generalize getting data from a JS array buffer view, to reduce code
duplication.
The pending type safety issues, like where we could send a `UInt16Array`
where we expect a `Float32` one, should be solved by IDL bindings in
some cases, like `uniform[n]fv` or `vertexAttrib[n]fv`, and with extra
checks in others, like in the pending `texImage2D(..., ArrayBufferView)`.
r? @jdm
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The argument to `local()` is not a font family, but the name of a
»single font face within a larger family« according to
http://www.w3.org/TR/css3-fonts/#src-desc.
The previous implementation of `FontCache::run` would panic if the argument to
`local()` would not be the name of a font family present in `self.web_families`.
That happened since `FontCacheTask` tried to use the argument to `local()` as a
key for `self.web_families`, although it previously correctly initialized a
value for the `family` field of the `AddWebFont` command.
This test tries to add a web font to the `FontCacheTask`. The added web font
corresponds to the following CSS font definition:
```
@font-face {
font-family: "test family";
src: local(test font face);
}
```
This test fails, since `FontCacheTask` tries to get the value for the key
"test font face" from `self.web_families`, but previously initialized
a value for the key "test family".
This fixes an invalid length being reported from
float32_array_to_slice (which used the byte length), and also to
generalize getting data from a JS array buffer view, to reduce code
duplication.
The pending type safety issues, like where we could send a UInt16Array
where we expect a Float32 one, should be solved by IDL bindings in
some cases, like uniform[n]fv or vertexAttrib[n]fv, and with extra
checks in others, like in the pending texImage2D(..., ArrayBufferView).
Fix a bunch of clippy lints
This fixes about 130 clippy lints. Let me know if i should split up the commit.
I wasn't sure about some of the changes, especially map_or instead of map(...).unwrap_or(...) and if let instead of single arm match were not always a strict improvement in my opinion, but i'll leave that decision to the reviewer :)
There are about 150 lints left which i thought were clippy bugs or i didn't know how to fix.
cc @Manishearth
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Support empty strings as the repeat argument (CreatePattern)
According to the third step in the specification [1], createPattern
should let the repetition argument be "repeat" when it is the empty
string.
The code in CanvasRenderingContext2D::CreatePattern did not implement
this step and instead threw a SyntaxError exception when an empty
string was supplied as the repetition argument.
Fixes#9079.
[1] https://html.spec.whatwg.org/multipage/#dom-context-2d-createpattern
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