Add initial support for the WebGL2 BlitFramebuffer call.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Istvan <istvan.miklos@h-lab.eu>
* Remove the use of get_js_stream and use DomRoot<ReadableStream>
Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>
* return an error instead of Option
Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>
---------
Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>
* check if node is in shadow tree
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
* Removed meta ini related file
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
* refactored as_parent()'s calls
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
---------
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
Before each `OneShotTimers` would have a `TimerListener` for its
lifetime, holding the timer `TaskSource`. The issue with this is that
the `TaskSource` for dedicated workers keeps the main thread object
alive, so as long as the `OneShotTimers` alive (until the worker thread
exists), the main thread object would never be garbage collected.
This change makes the creation of the listener on-demand, avoiding the
long-lived handle to the main thread object and slightly simplifying
`OneShotTimers` at the expense of some more operations when scheduling a
timer.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This is a simplification of the internal `TaskQueue` API that moves the
`TaskManager` to the `GlobalScope` itself. In addition, the handling of
cancellers is moved to the `TaskManager` as well. This means that no
arguments other than the `task` are necessary for queueing tasks, which
makes the API a lot easier to use and cleaner.
`TaskSource` now also keeps a copy of the canceller with it, so that
they always know the proper way to cancel any tasks queued on them.
There is one complication here. The event loop `sender` for dedicated
workers is constantly changing as it is set to `None` when not handling
messages. This is because this sender keeps a handle to the main
thread's `Worker` object, preventing garbage collection while any
messages are still in flight or being handled. This change allows
setting the `sender` on the `TaskManager` to `None` to allow proper
garbabge collection.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Add test for modifying element IDs in disconnected shadow roots
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Register element ID modifications inside disconnected shadow roots
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Don't crash when registering named elements in disconnected shadow roots
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Fix test title
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Consider a UnbindContext to be tree-connected if its in a shadow root
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Properly track whether a node is in a shadow tree after removing subtree
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Update WPT expectations
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
This puts a few commonly used `Node` helpers into a trait (`NodeTraits`)
and gives them more descriptive names and documentation. The renames:
- `document_from_node` -> `NodeTraits::owner_document`
- `window_from_node` -> `NodeTraits::owner_window`
- `stylesheets_owner_from_node<T:` -> `NodeTraits::stylesheet_list_owner`
- `containing_shadow_root` -> `NodeTraits::containing_shadow_root`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
The new version of rust allows us to elide some lifetimes and clippy is
now complaining about this. This change elides them where possible and
removes the clippy exceptions.
Fixes#34804.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Implement Builder struct for console messages
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Support integer arguments for console methods
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Support floating point arguments to console methods in devtools
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Fix warnings
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Tidy
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
Instead of creating a type for each `TaskSource` variety have each `TaskSource`
hold the same kind of sender (this was inconsistent before, but each
sender was effectively the same trait object), a pipeline, and a
`TaskSourceName`. This elminates the need to reimplement the same
queuing code for every task source.
In addition, have workers hold their own `TaskManager`. This allows just
exposing the manager on the `GlobalScope`. Currently the `TaskCanceller`
is different, but this will also be eliminated in a followup change.
This is a the first step toward having a shared set of `Sender`s on
`GlobalScope`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Makes use of the is_initial_about_blank property on Document in order to
determine whether the navigation should create a history entry, or replace
the current history entry.
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
Create two new data structures in the `script` crate to hold senders and
receiver:
- `ScriptThreadSenders`: holds all outgoing channels from the
`ScriptThread` including a channel to the `ScriptThread` itself. The
ultimate goal with this is to reduce duplication by giving a boxed
version of this this to `Window`s.
- `ScriptThradReceivers`: holds all incoming channels to the
`ScriptThread`. This isn't cloenable like the senders. This is used to
abstract away `recv()` and `try_recv()` methods used to make the
`ScriptThread` event loop easier to read.
In addition:
- The many duplicated `ScriptThread` self-senders for the `TaskManager`
have been removed and, in general, a lot of boilerplate is removed as
well.
- Visibilty of all methods affected by this change is changed to
`pub(crate)` in order to take advantage of dead code detection. Some
dead code produced from macros is removed.
- Some conversion code is refactord into implementations of the `From`
trait.
- The names of channels uses a standard "sender" and "receiver" naming
as well as trying to be descriptive of where they go in `ScriptThread`
as well as `InitialScriptState`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Before all timers were managed by the Constellation process, meaning
that they had to trigger IPC calls to be scheduled and fired. Currently,
timers are only used in the `ScriptThread`, so it makes sense that they
are per-process.
This change restores the timer thread functionality that existed before
avoided entirely. Completion is done using a callback that is sent to
the timer thread similarly to how fetch is done. This allows reusing the
existing task queue without making any new channels.
Fixes#15219.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This change creates a new struct `IFrameCollection` that is used to
cache the list of `<iframe>`s in a `Document` as long as the
`Document`'s DOM has not changed. This prevent constantly iterating the
entire DOM during *update the rendering*, which runs up to 60 times per
second as well as for other operations.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
When an element is a shadow root, lay out the shadow root elements
instead of the non-shadow children.
This fixes some tests and introduces some failures, due to bugs in the
Shadow DOM implementation. In general, this is very low impact as the
Shadow DOM is still disabled by default. At least this gets elements
rendering when the preference is turned on though.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Include unimplemented console methods in idl file
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Fix console.assert signature
The condition is optional and there can be multiple messages.
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Implement console.trace
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* ./mach fmt
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Log stack trace when calling console.trace
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Update wpt expectations
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Include line/column info in console.trace logs
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Move option out of constant
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Update mozjs
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
Expose a new constructor on `HTMLCollection`, `new_with_filter_fn`, that
filters elements using a simple static function -- a common pattern.
This allows more easily creating this `HTMLCollection` without having to
create a new data structure. Since the constructor takes a static
function, no data should be captured preventing garbage collection
issues.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Post layout, when a `Window` has all of the new `<iframe>` sizes, size
any `Window`s for `Pipeline`s in the same `ScriptThread` synchronously.
This ensures that when laying out from the outermost frame to the
innermost frames, the frames sizes are set properly.
There is still an issue where a non-same-`ScriptThread` `<iframe>` sits
in between two `<iframe>`s of the same origin. According to the
specification these frames should all be synchrnously laid out --
something quite difficult in Servo. This is issue #34655.
This is the first change in a series of changes to improve the
consistency of `<iframe>` loading and sizing.
Fixes#14719.
Fixes#24569.
Fixes#24571.
Fixes#25269.
Fixes#25275.
Fixes#25285.
Fixes#30571.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
A reflow might still be necessary if it's necessary for display and the
reflow itself wasn't for display. After this happens a display becomes
necessary and the page is still dirty for layout purposes.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Manage `<iframe>` size updates in `Window`. In addition to removing
duplicated code, this will allow setting `<iframe>` sizes synchronously
on child `Pipeline`s of the same origin in the script process in a
followup change. The goal is remove flakiness from `<iframe>` sizing.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This eliminates the way that crossbeam channels are used to send layout
results back to script, which should increase the efficiency of layout.
If asynchronous layout is re-established it can be written as a layer on
top of the layout interface, that way layout doesn't have to know so
many details of how the asynchronocity works.
Renames:
- `ScriptReflow` to `ReflowRequest`: Script is the only thing that
requests reflow.
- `ReflowComplete` to `ReflowResult`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
These all happen now in *update the rendering*, typically after the
message that triggered this code is processed, though in two cases
reflow needs to be triggered explicitly. This makes `ReflowReason`
redundant though perhaps `ReflowCondition` can be expanded later to give
more insight into why the page is dirty.
- Handling of the "reflow timer" concept has been explained a bit more via
data structures and rustdoc comments.
- Theme changes are cleaned up a little to simplify what happens during
reflow and to avoid unecessary reflows when the theme doesn't change.
Notably, layout queries and scrolling still trigger normal reflows and
don't update the rendering. This needs more investigation as it's
unclear to me currently whether or not they should update the rendering
and simply delay event dispatch or only reflow.
In general, this is a simplfication of the code.
Fixes#31871.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
A rendering opportunity is now unconditionally triggered by handling IPC
messages in the `ScriptThread`, unless animations are running in which
case it's driven by the compositor. We can now remove calls to
`note_rendering_opportunity` and `rendering_opportunity`.
There is one tricky case, which is when a promise completion during a
microtask checkpoint dirties the page again. In this case we need to
trigger a new rendering opportunity, unless animations are running. In
a followup change, when not driven by the compositor, rendering
opportunities will be driven by a timed task, meaning we can remove this
workaround.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* respond to winit platform theme changed event and send it to the layout thread
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
* refactoring viewport and theme change handling functions based on feedback
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
* fixing issues reported by test-tidy
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
* update stylo in order to use color_scheme function on Device
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
---------
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
Co-authored-by: lazypassion <25536767+lazypassion@users.noreply.github.com>