Commit graph

16 commits

Author SHA1 Message Date
webbeef
44d1e2ae0d
Implement HTMLCanvasElement.toBlob (#34938)
This refactors some of the code that is shared with toDataURL, and
updates the webidl definition to match the current spec (using a default
value for the mime type).

Signed-off-by: webbeef <me@webbeef.org>
2025-01-10 19:04:42 +00:00
Martin Robinson
77bc7f415d
script: Use enums for event loop senders and receivers (#34896)
Previously, senders and receivers to different kinds of event loops (the
main `ScriptThread`, different types of workers) used a rust `trait`
mechanism to implement dynamic behavior. This led to having many unused
implementations of this `trait`. This change moves to using an `enum`
based approach for these senders and receivers and removes all of the
dead code.

In addition, to allowing for use of rust's dead code detection, it
simplifies the code a great deal. All of these generic senders and
receivers are moved to the `messaging.rs` file and given proper
documentation.

Finally, empty an `JSTraceable` implementation is made for all
crossbeam `Sender<...>`s to avoid having to manually skip them everytime
they are included in structs. The pre-existing empty `MallocSizeOf`
implementation is used more thoroughly.

Other unecessary wrappers around these senders and receivers are removed
as well.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-08 21:33:29 +00:00
Martin Robinson
fe8a22b72c
script: Unsilence all main thread TaskQueue errors (#34849)
No longer hide errors while queueing tasks on the main thread. This
requires creating two types of `TaskSource`s: one for the main thread
and one that can be sent to other threads. This makes queueing a bit
more efficient on the main thread and more importantly, no longer hides
task queue errors.

Fixes #25688.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
2025-01-07 03:36:39 +00:00
Martin Robinson
b2eda71952
script: Move TaskManager to GlobalScope (#34827)
This is a simplification of the internal `TaskQueue` API that moves the
`TaskManager` to the `GlobalScope` itself. In addition, the handling of
cancellers is moved to the `TaskManager` as well. This means that no
arguments other than the `task` are necessary for queueing tasks, which
makes the API a lot easier to use and cleaner.

`TaskSource` now also keeps a copy of the canceller with it, so that
they always know the proper way to cancel any tasks queued on them.

There is one complication here. The event loop `sender` for dedicated
workers is constantly changing as it is set to `None` when not handling
messages. This is because this sender keeps a handle to the main
thread's `Worker` object, preventing garbage collection while any
messages are still in flight or being handled. This change allows
setting the `sender` on the `TaskManager` to `None` to allow proper
garbabge collection.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-04 08:41:50 +00:00
Martin Robinson
77cfca65c4
script: Eliminate code duplication in the task queue (#34798)
Instead of creating a type for each `TaskSource` variety have each `TaskSource`
hold the same kind of sender (this was inconsistent before, but each
sender was effectively the same trait object), a pipeline, and a
`TaskSourceName`. This elminates the need to reimplement the same
queuing code for every task source.

In addition, have workers hold their own `TaskManager`. This allows just
exposing the manager on the `GlobalScope`. Currently the `TaskCanceller`
is different, but this will also be eliminated in a followup change.

This is a the first step toward having a shared set of `Sender`s on
`GlobalScope`.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-01 13:50:52 +00:00
Martin Robinson
5f927a2c28
script: Refactor channels in ScriptThread into receivers and senders (#34776)
Create two new data structures in the `script` crate to hold senders and
receiver:

- `ScriptThreadSenders`: holds all outgoing channels from the
  `ScriptThread` including a channel to the `ScriptThread` itself. The
  ultimate goal with this is to reduce duplication by giving a boxed
  version of this this to `Window`s.
- `ScriptThradReceivers`: holds all incoming channels to the
  `ScriptThread`. This isn't cloenable like the senders. This is used to
  abstract away `recv()` and `try_recv()` methods used to make the
  `ScriptThread` event loop easier to read.

In addition:

- The many duplicated `ScriptThread` self-senders for the `TaskManager`
  have been removed and, in general, a lot of boilerplate is removed as
  well.
- Visibilty of all methods affected by this change is changed to
  `pub(crate)` in order to take advantage of dead code detection. Some
  dead code produced from macros is removed.
- Some conversion code is refactord into implementations of the `From`
  trait.
- The names of channels uses a standard "sender" and "receiver" naming
  as well as trying to be descriptive of where they go in `ScriptThread`
  as well as `InitialScriptState`

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2024-12-26 03:34:54 +00:00
Gregory Terzian
1d66ea2b27
script: Start rework to better match the specification HTML event loop (#31505)
* Fix the HTML event-loop: add a update the rendering task

add rendering task source

sketch structure to update the rendering

resize steps

composition events

fix warnings in rendering task source

refactor handling of composition events: put window and doc for pipeline on top

set script as user interacting in update the rendering task

fmt

add todos for other steps, put all compositor handling logic in one place

update the rendering: evaluate media queries and report changes

update the rendering: update animations and send events

update the rendering: run animation frames

update the rendering: order docs

put rendering related info on documents map

tidy

update the rendering: add issue numbers to todos

update the rendering: reflow as last step

update the rendering: add todo for top layer removals

note rendering opportunity when ticking animations for testing

fix double borrow crash in css/basic-transition

fix faster reversing of transitions test

undo ordering of docs

bypass not fully-active pipeline task throttling for rendering tasks

ensure tasks are dequed from task queue

prioritize update the rendering task

remove servo media stuff from set activity

tidy

debug

update the rendering: perform microtask checkpoint after task

tidy-up

only run evaluate media queries if resized

re-add evaluation of media queries for each rendering task, re-prioritize rendering tasks, re-add microtask checkpoint for all sequential messages

re-structure resize steps, and their interaction with evaluating media queries and reacting to environment changes

update the rendering: remove reflow call at the end

update webmessaging expectations

update to FAIL /html/browsers/browsing-the-web/navigating-across-documents/initial-empty-document/load-pageshow-events-iframe-contentWindow.html

update to FAIL load-pageshow-events-window-open.html

add issue number for ordering of docs

nits

move batching of mouse move event to document info

nits

add doc for mouse move event index

reset mouse move event index when taking pending compositor events

fix replacing mouse move event

nits

* move update the rendering related data to document

* move re-taking of tasks to try_recv

* address nits

* change task queue try_recv into take_tasks_and_recv, with nits

* refactor process_pending_compositor_events

* when updating the rendering, return early if script cannot continue running

* use an instant for the last render opportunity time

* nits

* remove handle_tick_all_animations

* use a vec for pending resize and compositor events

* fix spec links

* Fix a few other nits before landing

---------

Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2024-05-13 09:23:03 +00:00
komuhangi
0da2508e4d
clippy: Allow too_many_arguments for all functions (#31962)
This is the start of preventing this in the future.

Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2024-04-01 14:53:33 +00:00
Rosemary Ajayi
058319aa0b
clippy: Fix some clippy problems in components/script (#31778)
* fix clippy problems in stylesheet

* fix clippy problems in task_manager

* fix clippy problems in task_queue

* fix clippy problems in task_queue

* fix clippy problems in file_reading

* fix clippy problems in dom_manipulation

* fix clippy problems in gamepad

* fix clippy problems in networking

* fix clippy problems in performance

* fix clippy problems in port_message

* fix clippy problems in port_message

* fix clippy problems in timer

* fix clippy problems in stylesheet

* fix clippy problems

* fix clippy problems

* fix clippy problems
2024-03-20 18:41:07 +00:00
Daniel Adams
c999d4546c
Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation

* Handle gamepad message in constellation, send to script thread

* Handle GamepadEvent in script thread and dispatch event to document

* Add missing Clones, fix event

* Add gamepad task source

* Adjust GamepadIndex type, remove unused imports

* Add internal getter for gamepads list

* Update gamepad new methods

* Handle gamepad connect and disconnect events

* Proto will be none, no need for HandleObject

* Initialize buttons and axes to standard mapping

* Adjust update type index types

* Update GamepadButton update function

* Adjust Gamepad mapping comments to match spec, add update logic

* Amend comment

* Update button and axis inputs on Updated event

* Add GilRs as gamepad backend in servoshell

* Add spec links, queue gamepad updates on task source

* ./mach fmt

* Fix comment length

* Split out button init, update spec comments

* Move gamepad event handling from document to global

* Map and normalize axes/button values

* Use std::time for gamepad timestamp

* Adjust gamepad handling in event loop

* Move button press/touch check into map+normalize function

- Small change but is more in line with spec

* ./mach fmt

* Update comment spec links and warning messages

* Doc comments -> regular comments

* Add window event handlers for gamepad connect/disconnect

* Adjust gamepad disconnect behavior

* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting

* Update button handling from gilrs, add comments

* Enable gamepad pref during WPT tests and update expectations

* Update WPT expectations in meta-legacy-layout
2024-02-17 18:42:31 +00:00
Samson
aad2dccc9c
Strict import formatting (grouping and granularity) (#30325)
* strict imports formatting

* Reformat all imports
2023-09-11 19:16:54 +00:00
Gregory Terzian
44ebca72da ensure clean shutdown of all threads running JS 2020-06-30 13:22:38 +08:00
Gregory Terzian
50a7111eb6 impl timer-task-source, dedicated time-out mechanism for service-worker 2019-11-19 14:32:21 +08:00
Keith Yeung
c3b17c1201 begin messageport, transferable objects, impl
Accept transfer argument for StructuredCloneData::write

Allow structured clone reads to return a boolean

Add Transferable trait

Add basic skeletons to MessagePort

Implement transfer and transfer-receiving steps on MessagePort

Use transfer and transfer_receive in StructuredClone callbacks

Implement MessageChannel

Freeze the array object for the MessageEvent ports attribute

Implement transfer argument on window.postMessage

Use ReentrantMutex instead for MessagePortInternal

Accept origin as a parameter in dispatch_jsval

Fix BorrowMut crash with pending_port_message

Detach port on closure and check for detached during transfer

Enable webmessaging tests

fix webidl

fix
2019-10-19 14:12:22 +08:00
Jan Andre Ikenmeyer
a1a14459c1
Update MPL license to https (part 3) 2018-11-19 14:47:12 +01:00
Agustin Chiappe Berrini
75eb94afca Unify the task source and task canceller API
I moved away from the `Window` struct all the logic to handle task
sources, into a new struct called `TaskManager`. In a happy world, I'd
be able to just have there two functions, of the types:

```rust
fn task_source<T: TaskSource>(&self, name: TaskSourceName) -> Box<T>
fn task_source_with_canceller<T: TaskSource>(&self, name: TaskSourceName)
  -> (Box<T>, TaskSourceCanceller)
```

And not so much duplicated code. However, because TaskSource can't be a
trait object (because it has generic type parameters), that's not
possible. Instead, I decided to reduce duplicated logic through macros.

For reasons[1], I have to pass both the name of the function with
canceller and the name of the function without, as I'm not able to
concatenate them in the macro itself. I could probably use
`concat_idents` to create both types already defined and reduce the
amount of arguments by one, but that macro is nightly only. At the same
time, not being able to declare macros inside `impl` forces me to pass
`self` as an argument.

All this makes this solution more verbose than it would be ideally. It
does reduce duplication, but it doesn't reduce the size of the file.

[1](https://github.com/rust-lang/rust/issues/29599)
2018-11-14 06:36:44 -05:00