* Add DOM interface for AbstractRange
* Add DOM interface for StaticRange
* Update WPT tests for StaticRange-constructor.html
* Fix formatting
* Add AbstractRange & StaticRange in interfaces.html
* rebased the code and fixed the failures
Signed-off-by: Cathie Chen <cathiechen@igalia.com>
* update the expected result in idlharness.window.js.ini file
* Addressed the code review comments
* updae the test result of legacy layout
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Signed-off-by: Cathie Chen <cathiechen@igalia.com>
Co-authored-by: Nipun Garg <nipung271@gmail.com>
* feat: try to deduplicate imports in codegen
* feat: another attempt
* feat: start testing imports
* feat: clean all global imports
* feat: remove shared imports from CGDescriptor
* feat: remove redundant imports from CGDescriptor
* fix: formatting
* fix: remove libc (base level import)
* feat: roll back named path changes
* feat: last changes and tidy
* experiment: move imports into a separate file
* fix: extra parenthesis
* fix: remove repeated allow statement
* clippy: fix `result_unit_err` warnings
* feat: fix result warnings in script
* doc: document `generate_key` return type
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* feat: add back result to RangeRequestBounds::get_final
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* fixed clippy warnings in htmlformelement.rs
* Fixed clippy warnings
* Fixed warnings related to matches!
* made changes to compile "test-tidy" successfully
* clippy: remove extra static lifetimes in generated code
* clippy: fix return and cast in generated code
* clippy: fix more warnings in codegen
* clippy: fix all errors from generated files
This brings the version of WebRender used in Servo up-to-date with Gecko
upstream. The big change here is that HiDPI is no longer handled via
WebRender. Instead this happens via a scale applied to the root layer in
the compositor. In addition to this change, various changes are made to
Servo to adapt to the new WebRender API.
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* fix: fixed warnings in components/script/dom
* fix: resolved comment by setting explicit link to HTMLConstructor
* fix: changed the format of WHATWG link
* Fix line breaking
* Remove trailing white space
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Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Implement missing gamepad slots, align to spec more
- Fixes TODO's from initial gamepad implementation
- Adds some missing spec steps
* Only handle gamepad events when pref is enabled
* Return empty list in getGamepads if document not active
* ./mach fmt
* Update getGamepads to return an array instead of GamepadList
* Add spec link for [[exposed]] slot
* Remove failing test expectations for not-fully-active
* A few fixes
- Change should_notify to has_gesture
- Add spec links and TODO to navigator
- Remove unneeded clone from GamepadList::list
- Move gamepadconnected event firing into has_gesture block
* Use queue_with_canceller for tasks and add expects
* Explicitly check for gamepad user gesture
* Move user gesture check into separate function
* Change contains_user_gesture to be a gamepad function
* mach fmt
* Change axis/button threshold constants to be private to module
* Add basic support for enumerating computed styles
The old code was so broken, it was enumerating the style attribute
instead of the computed styles.
So this patch implements a basic enumeration, but not including custom
properties whose computed value is not the guaranteed-invalid value.
* Feedback
This fixed#31438. When an image is loaded from cache, it will
load a placeholder if the url is not a valid image url. This
may be unexpected when using the image cache and specifying
UsePlaceholder::No but that has no effect on loading an image
not in the cache.
Signed-off-by: Sebastian C <sebsebmc@gmail.com>
* Update overrideMimeType to match xhr spec
* Update final-encoding to match xhr spec
* Fix an issue and add more comments
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Co-authored-by: Martin Robinson <mrobinson@igalia.com>
We can use stable rust if we pass the unstable configuration as
command-line arguments to rustfmt itself. This prevents needing to
install an unstable rust toolchain.
The one downside here is that it doesn't seem that "ignore" is
supported so we have to start formatting the files in "third_party."
This shouldn't be a huge issue because we don't plan to check much more
rust code into those directories.