Break the association between pipelines and browsing context actors.
Now there is one browsing context actor per actual browsing context,
and individual actors keep track of known pipelines as necessary.
There is also one console/performance/timeline/inspector/etc. actor
per browsing context.
This also centralizes more information in the browsing context actor.
Rather than duplicating state for the active pipeline in actors that
need to use it, each actor now remembers the name of its associated
browsing context actor and obtains that state whenever it's necessary.
Add support for transitionrun events
These events are triggered as soon as a transition is added to the list
of running transitions. This will allow better test coverage while
reworking the transitions and animations processing model.
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- [ ] These changes fix #___ (GitHub issue number if applicable)
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- [ ] These changes do not require tests because ___
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These events are triggered as soon as a transition is added to the list
of running transitions. This will allow better test coverage while
reworking the transitions and animations processing model.
Add ElementAnimationState and PossibleElementAnimationState
This refactor is preparation for implementing a specification
compliant transitions and animations processing model.
These data structures hold all the animation information about a single
node. Since adding, updating, and modifying animations for a single node
are all interdependent, it makes sense to start encapsulating animation
data and functionality into a single data structure. This also opens up
the possibility for easier concurrency in the future by more easily
allowing per-node mutexes.
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---
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #___ (GitHub issue number if applicable)
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- [ ] There are tests for these changes OR
- [x] These changes do not require tests because they should not change behavior.
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This refactor is preparation for implementing a specification
compliant transitions and animations processing model.
These data structures hold all the animation information about a single
node. Since adding, updating, and modifying animations for a single node
are all interdependent, it makes sense to start encapsulating animation
data and functionality into a single data structure. This also opens up
the possibility for easier concurrency in the future by more easily
allowing per-node mutexes.
Implement various checks on the Location setters
Since there are no existing open PRs for the issue, I am raising one based on the work done by @UxioAndrade and @braddunbar in previous two PRs for the issue (#25714 and #23670) respectively.
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#23522
- [x] There are tests for these changes
Replaced failible boolean with an enum
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Replaced the boolean `fallible` argument of some WebGL object methods with the new `enum Operation { Fallible, Infallible }` that was added to the `webglrenderingcontext`. This improves the readability of that methods.
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- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#26047 (GitHub issue number if applicable)
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- [ ] There are tests for these changes OR
- [X] These changes do not require tests because the issue says so
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Implement various checks on the Location setters
Set correct referrer url before for href location setter
Update wpt-metadata for failing tests
Try updating tests/wpt/metadata/url/failure.html.ini
Add support for canceling CSS transitions
This change adds support for canceling CSS transitions when a property is
no longer transitionable. Support for canceling and replacing CSS
transitions when the end value changes is still pending. This change
also takes advantage of updating the constellation message to fix a bug
where transition events could be sent for closed pipelines.
Fixes#15079.
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#15079.
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- [ ] These changes do not require tests because ___
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Add a dummy implementation of contentEditable
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Add a dummy implementation of `contentEditable`.
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- [x] `./mach test-tidy` does not report any errors
- [X] These changes do not require tests because the existing wpt tests should do
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This change adds support for canceling CSS transitions when a property
is no longer transitionable or when an element becomes styled with
display:none. Support for canceling and replacing CSS transitions when
the end value changes is still pending. This change also takes advantage
of updating the constellation message to fix a bug where transition
events could be sent for closed pipelines.
Fixes#15079.
Make the rule tree actually threadsafe
RuleTree::gc is now a safe method that any thread can call
at any time, and StrongRuleNode values can all be dropped
whenever their owner want to, on any thread.
RuleTree::gc is now a safe method that any thread can call
at any time, and StrongRuleNode values can all be dropped
whenever their owner want to, on any thread.