Initial implementation of GPUDevice for WebGPU
Added the WebIDL bindigs for GPUDevice, GPUObjectDescriptorBase, GPUDeviceDescriptor, GPUObjectBase
Implemented the `requestDevice` function of `GPUAdapter`
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cc @jdm, @kvark, @zakorgy
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Added the WebIDL bindigs for GPUDevice, GPUObjectDescriptorBase, GPUDeviceDescriptor, GPUObjectBase
Implemented the `requestDevice` function of `GPUAdapter`
Support OffscreenCanvas as CanvasImageSource
Added methods to canvas_data to support drawing an offscreen canvas onto another canvas
Bug fix: Swapped OffscreenCanvas width and height parameters to match Mozilla spec
Tests: Updated metadata for 866 tests
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Added methods to canvas_data to support drawing an offscreen canvas onto another canvas
Bug fix: Swapped OffscreenCanvas width and height parameters to match Mozilla spec
Tests: Updated metadata for 866 tests
Add StreamConsumer wrapper and methods to response
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Add Streamconsumer wrapper to Response
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Issue 21810/improve validation methods
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This is a start at addressing #21810. I'm putting these changes out early to get some feedback on the following items:
1. I added unit tests for the validation methods mentioned in #21810, because I couldn't tell whether any of the existing WPT tests covered them. Are these tests worthwhile? Are any of them unnecessary?
2. I changed the implementation for `is_valid_floating_point_number_string` so that it passed the tests. The previous version of the function wasn't restrictive enough (it allowed certain whitespace characters before the number string).
3. I changed the catch-all condition in `htmlinputelement.rs` to account for the remaining input types that don't have a value sanitization algorithm. This last change seems good to me since we won't be able to add a new input type without adding it to the case and checking the spec for an algorithm.
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Implement mediasession set positon state
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fix#24808
> Bonus points if you want to tweak the existing UI by adding a progress bar, and the info about the current position and total duration.
I haven't implemented this yet.
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Origin offset fixes
https://github.com/immersive-web/webxr/issues/567 was closed out. We were computing offset spaces of already-offset spaces incorrectly, but otherwise our math is correct. I improved our comments around this with more math, so I never have to do this math again.
Chrome's math isn't, which is why we fail some tests around this: https://bugs.chromium.org/p/chromium/issues/detail?id=1030049 . I'm planning to wait for them to fix and upstream the tests, I've already verified that we pass the corrected test.
r? @jdm