It's unnecessary to implement ToAnimatedZero for this property and so we
return Err(()), just like other properties which also use basic shapes,
e.g. clip-path, shape-outside.
Differential Revision: https://phabricator.services.mozilla.com/D179859
Now it supports "normal" keyword. Also, offset-position doesn't create
stacking context and it doesn't have offset transform, so we can
simplify CompareMotionValues() a little bit.
Note: We don't have to add test in [1] because Blink added one to WPT
upstream repo already.
[1] css/motion/parsing/offset-position-parsing-valid.html
Note: the usage of offset-position is in other bugs.
Differential Revision: https://phabricator.services.mozilla.com/D179623
Per the spec update, the new syntax is:
`ray() = ray( <angle> && <ray-size>? && contain? )`
And for `<ray-size>`:
"If no <ray-size> is specified it defaults to closest-side."
So `<ray-size>` is optional and we omit it if it's default value, for
serialization.
By the way, offset=* properties are supported only in Gecko, so we don't
need a servo function to check the preference.
Differential Revision: https://phabricator.services.mozilla.com/D171625
We need to pass these two types into the compositor, so we need a better
way to serialize these rust types. We use serde and bincode to
serialize/deserialize them, and use ByteBuf to pass the &[u8] data
through IPC. We define StyleVecU8 for FFI usage only.
Differential Revision: https://phabricator.services.mozilla.com/D50688
1. Add `generics::motion::OffsetPath`, and use specified `Angle` and
computed `Angle` to define specified `OffsetPath` and computed `OffsetPath`.
2. Add `ray` function into `OffsetPath`.
We also tweak the degree from 150deg to 135deg in wpt (e.g.
offset-path-ray-001.html and others) to avoid floating point precision issues.
For example:
```
// offset-path: ray(150deg ...);
// offset-distance: 20px;
matrix:
{
{0.500000 0.866025 0.000000 0.000000},
{-0.866025 0.500000 0.000000 0.000000},
{0.000000 0.000000 1.000000 0.000000},
{10.000000 17.320509 0.000000 1.000000}
}
// rotate(60deg) translate(20px)
matrix:
{
{0.500000 0.866025 0.000000 0.000000},
{-0.866025 0.500000 0.000000 0.000000},
{0.000000 0.000000 1.000000 0.000000},
{10.000000 17.320507 0.000000 1.000000}
}
```
Their translate parts, 17.320509 vs 17.320507, are almost the same (only
tiny difference), which may cause the reftest failed.
Differential Revision: https://phabricator.services.mozilla.com/D42721